TY - GEN
T1 - Synesthesia wear
T2 - SIGGRAPH Asia 2019 Emerging Technologies - International Conference on Computer Graphics and Interactive Techniques, SA 2019
AU - Furukawa, Taichi
AU - Hanamitsu, Nobuhisa
AU - Kamiyama, Yoichi
AU - Nii, Hideaki
AU - Krekoukiotis, Charalampos
AU - Minamizawa, Kouta
AU - Noda, Akihito
AU - Yamada, Junko
AU - Kitamura, Keiichi
AU - Niwa, Daisuke
AU - Hirano, Yoshiaki
AU - Mizuguchi, Tetsuya
N1 - Funding Information:
This work was partly supported by the JST ACCEL Embodied Media project (JPMJAC1404) and the JST PRESTO (JPMJPR18J7).
Publisher Copyright:
© 2019 Copyright held by the owner/author(s).
PY - 2019/11/17
Y1 - 2019/11/17
N2 - In this paper, we present Synesthesia Wear, a full-body, customizable haptic interface, and demonstrate its capabilities with an untethered spatial computing experience. This wear not only looks as flexible as ordinary cloth, but also the attached modules are powered and controlled through this conductive textile via two-dimensional signal transmission(2DST) technology. The haptic modules have a pin, badge-like connector, and it can be freely attached on the conductive textile(Fig.1(b)), enabling users to personally customize the experience to their own liking. This module can render variations of haptic feedback to the torso and all limbs of the body, and visualize representations using LED light patterns. We also designed a spatial computing experience(Fig.1(c)) inspired by the perceptual phenomenon called synesthesia. The system provides an sensory blended experience in which the user walks around freely in real space. The user can interact with real and virtual environments, in a reality-overlapping way by wearing Synesthesia Wear.
AB - In this paper, we present Synesthesia Wear, a full-body, customizable haptic interface, and demonstrate its capabilities with an untethered spatial computing experience. This wear not only looks as flexible as ordinary cloth, but also the attached modules are powered and controlled through this conductive textile via two-dimensional signal transmission(2DST) technology. The haptic modules have a pin, badge-like connector, and it can be freely attached on the conductive textile(Fig.1(b)), enabling users to personally customize the experience to their own liking. This module can render variations of haptic feedback to the torso and all limbs of the body, and visualize representations using LED light patterns. We also designed a spatial computing experience(Fig.1(c)) inspired by the perceptual phenomenon called synesthesia. The system provides an sensory blended experience in which the user walks around freely in real space. The user can interact with real and virtual environments, in a reality-overlapping way by wearing Synesthesia Wear.
KW - Haptic
KW - Spatial computing
KW - Synesthesia
KW - Vibrotactile
KW - Wearable
UR - http://www.scopus.com/inward/record.url?scp=85076694923&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85076694923&partnerID=8YFLogxK
U2 - 10.1145/3355049.3360524
DO - 10.1145/3355049.3360524
M3 - Conference contribution
AN - SCOPUS:85076694923
T3 - SIGGRAPH Asia 2019 Emerging Technologies, SA 2019
SP - 48
EP - 50
BT - SIGGRAPH Asia 2019 Emerging Technologies, SA 2019
PB - Association for Computing Machinery, Inc
Y2 - 17 November 2019 through 20 November 2019
ER -