TY - GEN
T1 - Synthesizing free-viewpoint images from multiple view videos in soccer stadium
AU - Hayashi, Kunihiko
AU - Saito, Hideo
PY - 2006/12/1
Y1 - 2006/12/1
N2 - We propose a new method for synthesizing free-viewpoint images from multiple view videos in soccer stadium. The previous method[1] can synthesize virtual viewpoint images at only intermediate viewpoint between real cameras. The previous method estimates only pixel-wise correspondences between input images for synthesizing virtual viewpoint images without a 3D reconstruction. In this paper, we propose a new method that can synthesize virtual viewpoint images at free-viewpoints which are not limited at intermediate viewpoint by reconstructing simple 3D models. To reconstruct the object soccer scene, we perform camera calibration without marker objects because we can save labor to put such objects on the soccer ground. For reconstructing of dynamic regions, we employ a bill-board representation of dynamic regions. The position of the billboard is determined by tracking the players. The billboard representation can realize a simple 3D reconstruction and transform textures into the appropriate appearance of the aspect of dynamic regions at virtual viewpoint. We also introduce the choice of optimal cameras for rendering on the billboard. We choose the optimal camera that has the most similar texture at virtual viewpoint. By applying our method to a soccer scene, we can synthesize free-viewpoint images by employing only pixel values of real images.
AB - We propose a new method for synthesizing free-viewpoint images from multiple view videos in soccer stadium. The previous method[1] can synthesize virtual viewpoint images at only intermediate viewpoint between real cameras. The previous method estimates only pixel-wise correspondences between input images for synthesizing virtual viewpoint images without a 3D reconstruction. In this paper, we propose a new method that can synthesize virtual viewpoint images at free-viewpoints which are not limited at intermediate viewpoint by reconstructing simple 3D models. To reconstruct the object soccer scene, we perform camera calibration without marker objects because we can save labor to put such objects on the soccer ground. For reconstructing of dynamic regions, we employ a bill-board representation of dynamic regions. The position of the billboard is determined by tracking the players. The billboard representation can realize a simple 3D reconstruction and transform textures into the appropriate appearance of the aspect of dynamic regions at virtual viewpoint. We also introduce the choice of optimal cameras for rendering on the billboard. We choose the optimal camera that has the most similar texture at virtual viewpoint. By applying our method to a soccer scene, we can synthesize free-viewpoint images by employing only pixel values of real images.
KW - Calibration
KW - Free-viewpoint
KW - Homography
KW - Image processing
KW - Multiple view videos
KW - Projective matrix
UR - http://www.scopus.com/inward/record.url?scp=34247638654&partnerID=8YFLogxK
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U2 - 10.1109/CGIV.2006.83
DO - 10.1109/CGIV.2006.83
M3 - Conference contribution
AN - SCOPUS:34247638654
SN - 0769526063
SN - 9780769526065
T3 - Proceedings - Computer Graphics, Imaging and Visualisation: Techniques and Applications, CGIV'06
SP - 220
EP - 225
BT - Proceedings - Computer Graphics, Imaging and Visualisation
T2 - International Conference on Computer Graphics, Imaging and Visualisation, CGIV'06
Y2 - 26 July 2006 through 28 July 2006
ER -