TY - GEN
T1 - Tabby
T2 - 4th International Conference on Advances in Computer Entertainment Technology, ACE 2007
AU - Ueki, Atsuro
AU - Kamata, Maiko
AU - Inakage, Masa
PY - 2007
Y1 - 2007
N2 - We investigated the new entertainment content that seamlessly mixed into our everyday life in the coming ubiquitous era. For this purpose, we attempted to expand the possibility of furniture with interactivity. First, we evaluated the entertaining quality of such "coexisting" entertainment as "comfort" and "pleasure" in everyday life and, consequently, we focused attention on the furniture that is the most familiar objects around us and brings comfortableness to our living environment. We constructed the framework of the "coexisting" entertainment content design that consists of "sustention" and "concurrency" being based on the original quality of furniture and then implemented a prototype named Tabby. Tabby is a "coexisting" content that has both the function of a lamp and the entertaining quality of an interactive content. We also examined "Tabby" by SD method and found its possibility of amplifying the pleasure without decreasing the original comfortable quality. In this paper, for revealing the possibility of "coexisting" entertainment content, we describe our design framework and its expanding ability.
AB - We investigated the new entertainment content that seamlessly mixed into our everyday life in the coming ubiquitous era. For this purpose, we attempted to expand the possibility of furniture with interactivity. First, we evaluated the entertaining quality of such "coexisting" entertainment as "comfort" and "pleasure" in everyday life and, consequently, we focused attention on the furniture that is the most familiar objects around us and brings comfortableness to our living environment. We constructed the framework of the "coexisting" entertainment content design that consists of "sustention" and "concurrency" being based on the original quality of furniture and then implemented a prototype named Tabby. Tabby is a "coexisting" content that has both the function of a lamp and the entertaining quality of an interactive content. We also examined "Tabby" by SD method and found its possibility of amplifying the pleasure without decreasing the original comfortable quality. In this paper, for revealing the possibility of "coexisting" entertainment content, we describe our design framework and its expanding ability.
KW - Coexisting entertainment
KW - Emotional interface
KW - Haptic interface
KW - Interactive furniture
KW - Intimacy
UR - http://www.scopus.com/inward/record.url?scp=34547983825&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=34547983825&partnerID=8YFLogxK
U2 - 10.1145/1255047.1255062
DO - 10.1145/1255047.1255062
M3 - Conference contribution
AN - SCOPUS:34547983825
SN - 1595936408
SN - 9781595936400
T3 - ACM International Conference Proceeding Series
SP - 72
EP - 78
BT - Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007
Y2 - 13 June 2007 through 15 June 2007
ER -