TY - GEN
T1 - Take Me to the Dancing
T2 - 18th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2024
AU - Guchhait, Gargi
AU - Ueki, Atsuro
AU - Inakage, Masa
N1 - Publisher Copyright:
© 2024 Copyright held by the owner/author(s). Publication rights licensed to ACM.
PY - 2024/2/11
Y1 - 2024/2/11
N2 - The experience of dancing with remote friends can provide the opportunity to deepen intimacy in distance. However, existing remote dancing platforms have proven insufficient in conveying the presence of friends in our physical atmosphere. In this paper, we explore how can we design the presence of a remote friend' during the dance. To achieve this objective we employed a visual design approach called sharing the same ground .Our experimental prototype enables two individuals to engage in dancing within their respective physical space, while simultaneously visualizing their footsteps movement to each other in real-time. Using motion sensors to capture foot position and rotation, we project calculated footsteps visuals on the floor to facilitate dancing. Through qualitative analysis, we concluded that the prototype establishes the strong presence of friends engaged in remote dancing.
AB - The experience of dancing with remote friends can provide the opportunity to deepen intimacy in distance. However, existing remote dancing platforms have proven insufficient in conveying the presence of friends in our physical atmosphere. In this paper, we explore how can we design the presence of a remote friend' during the dance. To achieve this objective we employed a visual design approach called sharing the same ground .Our experimental prototype enables two individuals to engage in dancing within their respective physical space, while simultaneously visualizing their footsteps movement to each other in real-time. Using motion sensors to capture foot position and rotation, we project calculated footsteps visuals on the floor to facilitate dancing. Through qualitative analysis, we concluded that the prototype establishes the strong presence of friends engaged in remote dancing.
KW - co-presence
KW - interactive surface
KW - projection mapping
KW - remote dancing
KW - VR fatigue
UR - http://www.scopus.com/inward/record.url?scp=85185225477&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85185225477&partnerID=8YFLogxK
U2 - 10.1145/3623509.3633385
DO - 10.1145/3623509.3633385
M3 - Conference contribution
AN - SCOPUS:85185225477
T3 - ACM International Conference Proceeding Series
BT - TEI 2024 - Proceedings of the 18th International Conference on Tangible, Embedded, and Embodied Interaction
PB - Association for Computing Machinery
Y2 - 11 February 2024 through 14 February 2024
ER -