Telesight: Enabling asymmetric collaboration in VR between HMD user and Non-HMD users

Taichi Furukawa, Daisuke Yamamoto, Moe Sugawa, Roshan Peiris, Kouta Minamizawa

Research output: Chapter in Book/Report/Conference proceedingConference contribution

10 Citations (Scopus)

Abstract

In this paper, we propose "TeleSight", proof-of-concept prototype enabling asymmetric collaboration in VR between HMD user and Non-HMD users. TeleSight provides two interaction layers for designing asymmetric interaction, a physical layer for direct tangible interaction with players in VR space and visual layer that visually expresses VR space. Each layer is constructed by an avatar robot that imitates the motion of the HMD user, and a projection system. Non-HMD users can understand what happens in the virtual world by each interaction layers. Also, Non-HMD users can interact tangibly with the players in VR space throughout avatar robot. TeleSight provides that cooperative co-located gameplay between HMD user and Non-HMD users through experience scenarios using two layers.

Original languageEnglish
Title of host publicationACM SIGGRAPH 2019 Emerging Technologies, SIGGRAPH 2019
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9781450363082
DOIs
Publication statusPublished - 2019 Jul 28
EventACM SIGGRAPH 2019 Emerging Technologies - International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2019 - Los Angeles, United States
Duration: 2019 Jul 28 → …

Publication series

NameACM SIGGRAPH 2019 Emerging Technologies, SIGGRAPH 2019

Conference

ConferenceACM SIGGRAPH 2019 Emerging Technologies - International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2019
Country/TerritoryUnited States
CityLos Angeles
Period19/7/28 → …

Keywords

  • Asymmetric interaction
  • Sharing experience
  • Virtual reality

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction

Fingerprint

Dive into the research topics of 'Telesight: Enabling asymmetric collaboration in VR between HMD user and Non-HMD users'. Together they form a unique fingerprint.

Cite this