TY - GEN
T1 - Texture overlay for virtual clothing based on PCA of silhouettes
AU - Ehara, Jun
AU - Saito, Hideo
PY - 2006
Y1 - 2006
N2 - In this paper, we propose a method for overlaying an arbitrary texture image onto a surface of a plain T-shirt worn by a user. For overlaying arbitrary textures onto the surface of the T-shirt, we need to know the deformation of the surface. For estimating the deformation of the surface from the input images, we use a two-phase process: learning and searching. In the learning phase, the system learns the relationship between the deformation of the surface and the silhouette of the T-shirt region in the image. A database of a number of training images in which a person wearing a T-shirt with markers moves through a variety of positions is used for this learning. Using the database, the system can learn the relationship between the shape of the silhouette and the surface deformation that is provided by the 2D positions of the markers on the surface of the T-shirt. In the searching phase, the silhouette of the user's T-shirt is extracted from the input image, and then, a search for a similar silhouette in the database is conducted in the subspace of the silhouette, which is computed using a PCA of the database. By using the proposed method for estimating the deformation of the surface of the T-shirt, we perform experiments for overlaying virtual clothing.
AB - In this paper, we propose a method for overlaying an arbitrary texture image onto a surface of a plain T-shirt worn by a user. For overlaying arbitrary textures onto the surface of the T-shirt, we need to know the deformation of the surface. For estimating the deformation of the surface from the input images, we use a two-phase process: learning and searching. In the learning phase, the system learns the relationship between the deformation of the surface and the silhouette of the T-shirt region in the image. A database of a number of training images in which a person wearing a T-shirt with markers moves through a variety of positions is used for this learning. Using the database, the system can learn the relationship between the shape of the silhouette and the surface deformation that is provided by the 2D positions of the markers on the surface of the T-shirt. In the searching phase, the silhouette of the user's T-shirt is extracted from the input image, and then, a search for a similar silhouette in the database is conducted in the subspace of the silhouette, which is computed using a PCA of the database. By using the proposed method for estimating the deformation of the surface of the T-shirt, we perform experiments for overlaying virtual clothing.
KW - Augmented reality
KW - Deformable surface
KW - Learning
KW - PCA
KW - Silhouette
KW - Texture mapping
KW - Virtual clothing
UR - http://www.scopus.com/inward/record.url?scp=45149115472&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=45149115472&partnerID=8YFLogxK
U2 - 10.1109/ISMAR.2006.297805
DO - 10.1109/ISMAR.2006.297805
M3 - Conference contribution
AN - SCOPUS:45149115472
SN - 1424406501
SN - 9781424406500
T3 - Proceedings - ISMAR 2006: Fifth IEEE and ACM International Symposium on Mixed and Augmented Reality
SP - 139
EP - 142
BT - Proceedings - ISMAR 2006
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - ISMAR 2006: 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Y2 - 22 October 2006 through 25 October 2006
ER -