TY - GEN
T1 - Through the looking glass - You can play against your own reflection
AU - Kakehi, Yasuaki
AU - Naemura, Takeshi
PY - 2005
Y1 - 2005
N2 - This interactive artwork overturns the commonsense assumption that a looking glass reflects the world in front of it. The worlds outside and inside the looking glass are not symmetric in our optical system. This feature allows you to play an air-hockey game against yourself reflected in the looking glass.
AB - This interactive artwork overturns the commonsense assumption that a looking glass reflects the world in front of it. The worlds outside and inside the looking glass are not symmetric in our optical system. This feature allows you to play an air-hockey game against yourself reflected in the looking glass.
KW - B.4.2 [Input/Output and Data Communications]: Input/Output Devices - Image display
KW - Design
KW - Experimentation
KW - H.5.1 [Information Interfaces and application]: Multimedia Information Systems - Artificial, augmented, and virtual realities
UR - http://www.scopus.com/inward/record.url?scp=77953504798&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=77953504798&partnerID=8YFLogxK
U2 - 10.1145/1178477.1178555
DO - 10.1145/1178477.1178555
M3 - Conference contribution
AN - SCOPUS:77953504798
SN - 1595931104
SN - 9781595931108
T3 - ACM International Conference Proceeding Series
SP - 373
EP - 374
BT - Proceedings of the 2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE '05
T2 - 2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE '05
Y2 - 15 June 2005 through 17 June 2005
ER -