Through the looking glass - You can play against your own reflection

Yasuaki Kakehi, Takeshi Naemura

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Citations (Scopus)

Abstract

This interactive artwork overturns the commonsense assumption that a looking glass reflects the world in front of it. The worlds outside and inside the looking glass are not symmetric in our optical system. This feature allows you to play an air-hockey game against yourself reflected in the looking glass.

Original languageEnglish
Title of host publicationProceedings of the 2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE '05
Pages373-374
Number of pages2
DOIs
Publication statusPublished - 2005
Externally publishedYes
Event2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE '05 - Valencia, Spain
Duration: 2005 Jun 152005 Jun 17

Publication series

NameACM International Conference Proceeding Series
Volume265

Other

Other2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE '05
Country/TerritorySpain
CityValencia
Period05/6/1505/6/17

Keywords

  • B.4.2 [Input/Output and Data Communications]: Input/Output Devices - Image display
  • Design
  • Experimentation
  • H.5.1 [Information Interfaces and application]: Multimedia Information Systems - Artificial, augmented, and virtual realities

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

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