TIEboard: Developing Kids Geometric Thinking through Tangible user Interface

Arooj Zaidi, Junichi Yamaoka

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

This research is based on the concept of computing being embedded within the tangible product that acts as both input and output device eliminating the need of traditional computers for any feedback or guidance.The idea is inspired from traditional geoboard that focuses on the age group from 5 to 8 years old. The main goal is to integrate technology seamlessly into physical manipulative and while using this product kids will be able to make complex shapes that offer kids with memorable learning experience.

Original languageEnglish
Title of host publicationProceedings - SIGGRAPH Asia 2021 Posters, SA 2021
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9781450386876
DOIs
Publication statusPublished - 2021 Dec 14
EventSIGGRAPH Asia 2021 Posters - Computer Graphics and Interactive Techniques Conference - Asia, SA 2021 - Tokyo, Japan
Duration: 2021 Dec 142021 Dec 17

Publication series

NameProceedings - SIGGRAPH Asia 2021 Posters, SA 2021

Conference

ConferenceSIGGRAPH Asia 2021 Posters - Computer Graphics and Interactive Techniques Conference - Asia, SA 2021
Country/TerritoryJapan
CityTokyo
Period21/12/1421/12/17

Keywords

  • Geoboard
  • Geometry
  • Kids Learning
  • Tangible Interaction
  • Tangible user interface (TUI)

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction

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