TY - GEN
T1 - Toolkits & Wearables
T2 - 2022 CHI Conference on Human Factors in Computing Systems, CHI EA 2022
AU - Genc, Caglar
AU - Buruk, Oguz Oz
AU - Jabari, Shiva
AU - Jones, Lee
AU - Ragozin, Kirill
AU - Hartman, Kate
AU - Virkki, Johanna
AU - Kunze, Kai
AU - Juhlin, Oskar
AU - Häkkilä, Jonna
N1 - Funding Information:
This workshop has received funding from the Academy of Finland as a part of the ’TechFashion – Design of Future Wearable Computing’ and from the European Union’s Horizon 2020 research and innovation programme under the Marie Sklodowska-Curie grant agreement No 833731, WEARTUAL
Publisher Copyright:
© 2022 Owner/Author.
PY - 2022/4/27
Y1 - 2022/4/27
N2 - Designing wearables is a complex task that includes many layers, such as wearability, interactivity, functionality, social and cultural considerations. For decades now, prototyping toolkits are proposed to aid diverse types of audiences in exploring the design of smart accessories and garments. However, the task of designing toolkits for wearables has not received a comprehensive discussion and systematic reflection. In this workshop, we look into challenges, opportunities, and lessons learned in using, developing and evaluating wearable toolkits by focusing on their target groups, purposes, effects on the final designs. By bringing together researchers and practitioners who are experienced with the design, use and assessment of wearable toolkits, we see a particular opportunity in providing a broader perspective on defining the future of wearable toolkit designs.
AB - Designing wearables is a complex task that includes many layers, such as wearability, interactivity, functionality, social and cultural considerations. For decades now, prototyping toolkits are proposed to aid diverse types of audiences in exploring the design of smart accessories and garments. However, the task of designing toolkits for wearables has not received a comprehensive discussion and systematic reflection. In this workshop, we look into challenges, opportunities, and lessons learned in using, developing and evaluating wearable toolkits by focusing on their target groups, purposes, effects on the final designs. By bringing together researchers and practitioners who are experienced with the design, use and assessment of wearable toolkits, we see a particular opportunity in providing a broader perspective on defining the future of wearable toolkit designs.
KW - Wearables
KW - design
KW - e-textiles
KW - prototyping
KW - smart jewelry.
KW - toolkit
UR - http://www.scopus.com/inward/record.url?scp=85129728946&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85129728946&partnerID=8YFLogxK
U2 - 10.1145/3491101.3503715
DO - 10.1145/3491101.3503715
M3 - Conference contribution
AN - SCOPUS:85129728946
T3 - Conference on Human Factors in Computing Systems - Proceedings
BT - CHI 2022 - Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems
PB - Association for Computing Machinery
Y2 - 30 April 2022 through 5 May 2022
ER -