Abstract
We present a novel, eye gaze based interaction technique, using focus depth as an input modality for virtual reality (VR) applications. We also show custom hardware prototype implementation. Comparing the focus depth based interaction to a scroll wheel interface, we find no statistically significant difference in performance (the focus depth works slightly better) and a subjective preference of the users in a user study with 10 participants playing a simple VR game. This indicates that it is a suitable interface modality that should be further explored. Finally, we give some application scenarios and guidelines for using focus depth interactions in VR applications.
Original language | English |
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Title of host publication | UIST 2016 Adjunct - Proceedings of the 29th Annual Symposium on User Interface Software and Technology |
Publisher | Association for Computing Machinery, Inc |
Pages | 171-172 |
Number of pages | 2 |
ISBN (Electronic) | 9781450345316 |
DOIs | |
Publication status | Published - 2016 Oct 16 |
Event | 29th Annual Symposium on User Interface Software and Technology, UIST 2016 - Tokyo, Japan Duration: 2016 Oct 16 → 2016 Oct 19 |
Other
Other | 29th Annual Symposium on User Interface Software and Technology, UIST 2016 |
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Country/Territory | Japan |
City | Tokyo |
Period | 16/10/16 → 16/10/19 |
Keywords
- Eye tracking
- Focus depth
- Interaction modality
- Virtual reality
ASJC Scopus subject areas
- Software
- Human-Computer Interaction