Violin pedagogy for finger and bow placement using augmented reality

François De Sorbier, Hiroyuki Shiino, Hideo Saito

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Citations (Scopus)

Abstract

Beginners need a long time before being able to play correctly violin. Learning the bowing technique appears to be a difficult task and retains most of the attention of beginners. Besides this point, the finger placement is also an important part of the learning but often under estimated. One difficulty is that the fingerboard of the violin does not have frets. In this on-going work, we present a marker-less augmented reality system that advises the novice players about their fingering and bowing. We display in real-time the virtual frets by tracking the violin with a depth camera. We also capture and recognize the note currently played to direct the placement of the bow on the strings.

Original languageEnglish
Title of host publication2012 Conference Handbook - Asia-Pacific Signal and Information Processing Association Annual Summit and Conference, APSIPA ASC 2012
Publication statusPublished - 2012 Dec 1
Event2012 4th Asia-Pacific Signal and Information Processing Association Annual Summit and Conference, APSIPA ASC 2012 - Hollywood, CA, United States
Duration: 2012 Dec 32012 Dec 6

Publication series

Name2012 Conference Handbook - Asia-Pacific Signal and Information Processing Association Annual Summit and Conference, APSIPA ASC 2012

Other

Other2012 4th Asia-Pacific Signal and Information Processing Association Annual Summit and Conference, APSIPA ASC 2012
Country/TerritoryUnited States
CityHollywood, CA
Period12/12/312/12/6

ASJC Scopus subject areas

  • Information Systems

Fingerprint

Dive into the research topics of 'Violin pedagogy for finger and bow placement using augmented reality'. Together they form a unique fingerprint.

Cite this