Virtual clay modeling system used for creating basic idea of product shape

Hideki Aoyama, Hiroyuki Fujiki

Research output: Contribution to journalConference articlepeer-review


This paper deals with a virtual clay modeling system used for creating the basic idea of product shape. The system is composed of a sub-system for modeling the entire shape and sub-system for re-modeling minor details. The entire shape modeling sub-system constructs virtual objects and virtual tools by combining the meta-ball model and voxel model so that high-speed computing is realized for real time processing of the modeling and the basic model can be rapidly and easily created. The detail re-modeling sub-system makes objects using polygon models with springs and dampers between vertexes to develop fine modeling functions and more realistic force-sensing-feedback.

Original languageEnglish
Pages (from-to)1-7
Number of pages7
JournalTechnical Paper - Society of Manufacturing Engineers. MS
Issue numberMS02-183
Publication statusPublished - 2002 Jan 1
EventNAMRC XXX - West Lafayette, ID, United States
Duration: 2002 May 212002 May 24


  • CAD
  • Shape Design
  • Virtual Clay Modeling
  • Virtual Reality

ASJC Scopus subject areas

  • Industrial and Manufacturing Engineering


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