Abstract
Nonverbal cues, especially eye gaze, plays an important role in our daily communication, not just as an indicator of interest, but also as a method to convey information to another party. In this work, we propose a simulation of human eye gaze in Virtual Reality content to improve immersion of interaction between user and virtual agent. We developed an eye-tracking integrated interactive narrative content with a focus on player’s interaction with gaze aware virtual agent, which is capable of reacting towards the player’s gaze to simulate real human-to-human communication in VR environment and conducted an initial study to measure user’s reaction.
| Original language | English |
|---|---|
| Title of host publication | Proceedings - VRST 2018 |
| Subtitle of host publication | 24th ACM Symposium on Virtual Reality Software and Technology |
| Editors | Stephen N. Spencer |
| Publisher | Association for Computing Machinery |
| ISBN (Electronic) | 9781450360869 |
| DOIs | |
| Publication status | Published - 2018 Nov 28 |
| Event | 24th ACM Symposium on Virtual Reality Software and Technology, VRST 2018 - Tokyo, Japan Duration: 2018 Nov 28 → 2018 Dec 1 |
Other
| Other | 24th ACM Symposium on Virtual Reality Software and Technology, VRST 2018 |
|---|---|
| Country/Territory | Japan |
| City | Tokyo |
| Period | 18/11/28 → 18/12/1 |
Keywords
- Eye tracking
- Game
- Human computer interaction
- Virtual agent
- Virtual reality
ASJC Scopus subject areas
- Software
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