Virtual Reality Sonification Training System Can Improve a Novice's Forehand Return of Serve in Tennis

Katsutoshi Masai, Takuma Kajiyama, Tadashi Muramatsu, Maki Sugimoto, Toshitaka Kimura

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

Virtual reality (VR) is gaining interest as a platform for sports skills training. VR allows for information manipulation and feedback that would be difficult in reality. This is particularly useful in open skill sports where players must adjust their behavior in response to environmental factors. Auditory feedback (sonification) is constructive for sports training in VR. However, this has not been well studied in open skill-specific situations due to the difficulty of accounting for environmental factors in reality. This study focuses on a serve return, an important scene in tennis. It investigates the effects of sonification on the forehand return stroke in VR by comparing score displays and trajectory visualizations. We designed the sonification based on the difference between experienced and novice players' movements in VR. We then conducted a between-subjects experiment to investigate the effect of the sonification (N=20). The results showed that the system with sonification effectively improved the timing of hip movement for preparing a slow serve return compared to the system without sonification.

Original languageEnglish
Title of host publicationProceedings - 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages845-849
Number of pages5
ISBN (Electronic)9781665453653
DOIs
Publication statusPublished - 2022
Event21st IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022 - Singapore, Singapore
Duration: 2022 Oct 172022 Oct 21

Publication series

NameProceedings - 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022

Conference

Conference21st IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022
Country/TerritorySingapore
CitySingapore
Period22/10/1722/10/21

Keywords

  • Human-centered computing-Empirical studies in HCI
  • Human-centered computing-Virtual reality

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Science Applications
  • Media Technology
  • Modelling and Simulation

Fingerprint

Dive into the research topics of 'Virtual Reality Sonification Training System Can Improve a Novice's Forehand Return of Serve in Tennis'. Together they form a unique fingerprint.

Cite this