Abstract
We are presenting a Virtual Reality training system for Karate kata based on motion capture and Virtual Reality technologies. The system is built as a game, in which the player needs to learn and repeat different kata to progress and reach the next level. Different levels are represented by obi (belts) of different color, corresponding real Karate obi. We capture players’ motion with a Kinect camera and enable interaction with game objects. A database is integrated in the game so that different players can use, save and track their training progress.
Original language | English |
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Title of host publication | Proceedings - VRST 2018 |
Subtitle of host publication | 24th ACM Symposium on Virtual Reality Software and Technology |
Editors | Stephen N. Spencer |
Publisher | Association for Computing Machinery |
ISBN (Electronic) | 9781450360869 |
DOIs | |
Publication status | Published - 2018 Nov 28 |
Event | 24th ACM Symposium on Virtual Reality Software and Technology, VRST 2018 - Tokyo, Japan Duration: 2018 Nov 28 → 2018 Dec 1 |
Other
Other | 24th ACM Symposium on Virtual Reality Software and Technology, VRST 2018 |
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Country/Territory | Japan |
City | Tokyo |
Period | 18/11/28 → 18/12/1 |
Keywords
- Interactivity
- Karate
- Kinect
- Learning
- Sport
- Virtual Reality
ASJC Scopus subject areas
- Software