@inproceedings{19686e3da8b5439e854d1a1953374cee,
title = "Wearable aura: An interactive projection on personal space to enhance communication",
abstract = "This study focuses on how technology can encourage and ease awkwardness-free communications between people in real-world scenarios. We propose a device, The Wearable Aura, able to project a personalized animation onto one's Personal Distance zone. This projection, as an extension of one-self is reactive to user's cognitive status, aware of its environment, context and user's activity. Our user study supports the idea that an interactive projection around an individual can indeed benefit the communications with other individuals. Copyright held by the owner/author(s).",
keywords = "Aura, Communication, Display, Personal Distance, Proxemics, Social interaction, Wearable devices",
author = "Dingding Zheng and Laura Lugaresi and Masa Inakage and George Chernyshov and Kai Kunze and Benjamin Tag",
note = "Funding Information: In this test, we used Emotive Insight as the cognitive input sensor. It is a wearable headset with mobile EEG system that detects emotions such as excitement, relax, bored and so on. The data is displayed on a EEG software. We asked a participant to wear the Emotive Insight while we used his excitement data group (orange curve; see Figure 6) as the input data. We utilized an animation of a flying butterfly to present the aura. The flying speed changed according the excitement levels through the Aura translator system, a coded program on a PC. All the components are connected wireless trough wifi. During the prototype test, the participant perceived the butterfly flied faster and more aggressive when he got more exciting, and slower and calmer when he got relaxed. Future Work For the future work, we will focus on three aspects. Firs of all, instead of having the user wearing multiple units of devices, we aim to design one single wearable item, such as a pair of shoes (see Figure 7). In addition, the current Aura animation is a 2D floor projection, we expect to project 3D animations in the future. Moreover, if possible, we would like to display the aura animations without a physical projector. Moreover, We plan to test in what kinds of scenarios the Wearable Aura can be used as a tool to enhance communication. We expect to test in entertaining situations in which people look for interaction, such as gatherings, events, bars and clubs. Acknolledgemnts This work is partly supported by JST CREST Grant No. JPMJCR16E1.; 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and ACM International Symposium on Wearable Computers, UbiComp/ISWC 2017 ; Conference date: 11-09-2017 Through 15-09-2017",
year = "2017",
month = sep,
day = "11",
doi = "10.1145/3123024.3123161",
language = "English",
series = "UbiComp/ISWC 2017 - Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers",
publisher = "Association for Computing Machinery, Inc",
pages = "141--144",
booktitle = "UbiComp/ISWC 2017 - Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers",
}