Web-Portal-Based Repurposing of VR Scenarios for TEFL Applications

Steven H. Urueta, Tetsuro Ogi

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)


While there has been a dramatic uptick in the availability of VR games and scenario-based activities, there is a concurrent dearth of specialized content for relatively niche areas such as TEFL (teaching English as a foreign language). This paper explores the repurposing of existing VR content to meet the needs of TEFL-centric learning plans. Using a specialized web portal overlaying an off-the shelf scenario developed for HMDs, content can be added and experiences more tightly controlled, creating improved interactions and learning outcomes for students in certain skill brackets. In an interdisciplinary manner, this research tackles questions from both the VR and TEFL fields, while also tapping into a pressing issue from disability studies.

Original languageEnglish
Title of host publicationICIGP 2020 - Proceedings of the 2020 3rd International Conference on Image and Graphics Processing
PublisherAssociation for Computing Machinery
Number of pages7
ISBN (Electronic)9781450377201
Publication statusPublished - 2020 Feb 8
Event3rd International Conference on Image and Graphics Processing, ICIGP 2020 - Singapore, Singapore
Duration: 2020 Feb 82020 Feb 10

Publication series

NameACM International Conference Proceeding Series


Conference3rd International Conference on Image and Graphics Processing, ICIGP 2020


  • HMD
  • TEFL
  • VR
  • Web Portal

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications


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