Where buddhism encounters entertainment computing

Daisuke Uriu, Naohito Okude, Masahiko Inami, Takafumi Taketomi, Chihiro Sato

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

This special panel session provides an opportunity to discuss how entertainment computing designers create interactive media/contents on Buddhism and also other religious practices In this year, we have launched an exciting project designing interactive contents to be used in Todaiji temple, one of the world heritages located in Nara, Japan In this project, we are actually collaborating with monks of the Todaiji temple, learning Buddhist rituals in this temple from the monks, and creating Augmented Reality contents working on high performance network infrastructure This session consists of a presentation introducing our Todaiji temple project and a set of short key notes from specialists; researchers on Augmented Reality, Entertainment Computing, and Anthropology

Original languageEnglish
Title of host publicationAdvances in Computer Entertainment - 9th International Conference, ACE 2012, Proceedings
PublisherSpringer Verlag
Pages589-592
Number of pages4
ISBN (Print)9783642342912
DOIs
Publication statusPublished - 2012
Event9th International Conference on Advances in Computer Entertainment, ACE 2012 - Kathmandu, Nepal
Duration: 2012 Nov 32012 Nov 5

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume7624 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other9th International Conference on Advances in Computer Entertainment, ACE 2012
Country/TerritoryNepal
CityKathmandu
Period12/11/312/11/5

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

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