Wholeness egg: Methodology of designing a 'living' workshop by differentiating a whole

Takashi Iba, Konomi Munakata

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)


This paper introduces 'Wholeness Egg' as an effective technique for designing 'living' workshops. Christopher Alexander who explored the beauty of architecture emphasized that a creation is about making the design come to life as much as possible. He also put a significant emphasis on the wholeness and the fifteen fundamental properties which can be found in all living structures. Based on his design theory, we invented the Wholeness Egg as a methodology of designing living workshops by grasping the wholeness first and subsequently differentiating it into parts, in the way that it can achieve the properties. This paper presents how a living design is induced on a single egg-shaped diagram, by showing our Pattern-driven Dialogue Workshop as an example. It also shows that the application of this methodology helps people to externalize and open up the individuals' thinking processes and allows them to work collaboratively when designing things. We expect this paper to provide readers with a clear understanding of the Wholeness Egg with a view to using it effectively in their own practices of designing.

Original languageEnglish
Title of host publicationProceedings of the 23rd European Conference on Pattern Languages of Programs, EuroPLoP 2018
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450363877
Publication statusPublished - 2018 Jul 4
Event23rd European Conference on Pattern Languages of Programs, EuroPLoP 2018 - Irsee, Germany
Duration: 2018 Jul 42018 Jul 8

Publication series

NameACM International Conference Proceeding Series


Conference23rd European Conference on Pattern Languages of Programs, EuroPLoP 2018


  • Christopher Alexander
  • Design
  • Differentiation
  • Fifteen fundamental properties
  • Wholeness
  • Workshop

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Networks and Communications
  • Computer Vision and Pattern Recognition
  • Software

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