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メディアデザイン研究科
慶應義塾大学
大学院研究科
概要
フィンガープリント
ネットワーク
プロファイル
(9)
研究成果
(757)
フィンガープリント
メディアデザイン研究科が活動している研究トピックを掘り下げます。これらのトピックラベルは、この組織のメンバーの研究成果に基づきます。これらがまとまってユニークなフィンガープリントを構成します。
並べ替え順
重み付け
アルファベット順
Computer Science
Haptic Feedback
100%
Virtual Reality
93%
Robot
77%
Augmented Reality
47%
Head Mounted Display
45%
Facial Expression
45%
Tactile Feedback
41%
Mixed Reality
40%
Physiological Data
32%
Virtual Environments
30%
Use Case
30%
Haptic Devices
29%
Haptic Display
26%
Haptic Interfaces
24%
haptic interaction
24%
Wearable Device
23%
Remote Location
23%
Wearable Systems
20%
Mobile Platform
20%
Audience Member
20%
Human Computer Interaction
19%
Peripheral Vision
18%
tactile display
18%
Video Streaming
18%
User Experience
17%
User Preference
16%
Force-Feedback
15%
Surrounding Environment
15%
Learning Experiences
15%
Multicomputers
14%
Immersive Experience
13%
Tangible Object
13%
Content Creation
13%
Data Structure
13%
Visual Experience
13%
Service Platform
13%
Display Devices
13%
Reading Experience
13%
Stereoscopic Display
13%
Multimedia
13%
Activity Recognition
13%
Interaction Design
13%
Human-Computer Integration
13%
Quantum Network
12%
Virtual Reality Application
12%
Case Study
12%
User Interfaces
12%
Physical Space
12%
Visual Informations
12%
Prototyping Tool
11%
Web Browser
11%
Dimensional Image
11%
Person Perspective
11%
Wearable Computer
11%
Keyboard
11%
High Definition
10%
Sensors and Actuator
10%
Physical Characteristic
10%
Overlay Network
10%
Ubiquitous Computing
10%
Video Transmission
10%
Experimental Result
9%
Virtual Spaces
9%
Computer Vision
9%
Physical Action
9%
Science Fiction
9%
Virtual Reality Technology
9%
Content Distribution
9%
Infrared Light
9%
Physical Information
9%
Digital Content
9%
Feedback Device
9%
Learning Process
9%
Virtualizations
9%
Smart Environment
9%
Television Audience
9%
Tangible User Interfaces
9%
Live Streaming
9%
Processing Element
9%
White Space
9%
Recognition System
9%
3D Imaging
9%
Production Network
9%
Obscuring
9%
Distribution Network
9%
Broadband Network
9%
Video Production
9%
Design Implementation
9%
Social Network
9%
Game Design
9%
Communication Tool
9%
Mobile Application
9%
Computer Graphic
9%
Language Skill
9%
Relative Location
9%
Vector Quantization
9%
Human-Robot Interaction
9%
Asynchronous Transfer Mode
9%
Information Present
9%
Physical Object
9%
Keyphrases
Haptics
37%
Thermal Feedback
19%
Haptic Feedback
18%
Haptic Display
15%
Real Image
13%
Autostereoscopic Display
13%
Haptic Experience
13%
Human-computer Integration
13%
Real Objects
11%
Haptic Sensation
11%
Immersive
11%
Virtual Reality
10%
Smart Glasses
10%
Virtual Environment
9%
Frisson
9%
Eye Gaze
9%
Immersive Display
9%
Music Performance
9%
Entrainment Phenomenon
9%
Biofeedback
9%
Mobile Platform
9%
Body Ownership
9%
Synesthesia
9%
Network Games
9%
Circuit Switching
9%
Telexistence
9%
Internet Technology
9%
Plush Toys
9%
A-ring
9%
Overlay Networks
9%
Walking Navigation
9%
White Space
9%
Rapid Prototyping
9%
Domino
9%
Tabletop Games
9%
Switched Systems
9%
Entertainment Content
9%
Wooden Toys
9%
Technological Innovation
9%
Structure Building
9%
Construction Workflow
9%
Linear Narratives
9%
Narrative Structure
9%
Network Speed
9%
Production-distribution Network
9%
Production Workflow
9%
Shared Content
9%
Narrative Construction
9%
Computer Support
9%
Narrative Production
9%
Digital Video Production
9%
Network Access
9%
Digital Video
9%
Simple Process
9%
Great Changes
9%
Broadband Networks
9%
Video Content
9%
Vacuum Forming
9%
Thermal Haptics
9%
Airbag
9%
Tabletop
9%
Mobile Phone
9%
Relative Location
9%
Multicomputer
9%
Asynchronous Transfer Mode
9%
Video Distribution System
9%
Vibrotactile Stimulation
9%
Ping-pong
9%
Multiple Bodies
9%
Single User
9%
Peripheral Vision
9%
Quantum Network Coding
9%
Contemporary Dance
9%
Dance Performance
9%
Head-mounted Display
8%
Robot Arm
8%
Fingertip Haptics
8%
Haptic Content
8%
TECHTILE
8%
Haptic Interaction
8%
User Testing
8%
Tactile Sensation
8%
Avatar Robot
7%
Haptic Device
7%
Skin Vibration
7%
Tactile Experience
7%
Vibrotactile
7%
Smartphone
7%
Wearable Haptic Device
6%
3D Glasses
6%
Cooperative Phenomena
6%
Multiple Displays
6%
Haptic Perception
6%
Artificial Limbs
6%
Digital Space
6%
Anthropomorphic Robotic Hand
6%
Remapping
6%
Intuitive Interfaces
6%
Biomimicry
6%
Electrooculography
6%