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Scopus著者プロファイル
大川 恵子
メディアデザイン研究科
ウェブサイト
https://k-ris.keio.ac.jp/html/100013254_ja.html
h-index
62
被引用数
5
h 指数
Pureの文献数とScopusの被引用数に基づいて算出されます
2003
2024
年別の研究成果
概要
フィンガープリント
ネットワーク
研究成果
(27)
類似のプロファイル
(4)
フィンガープリント
Keiko Okawaが活動している研究トピックを掘り下げます。このトピックラベルは、この研究者の研究成果に基づきます。これらがまとまってユニークなフィンガープリントを構成します。
並べ替え順
重み付け
アルファベット順
Keyphrases
Career Exploration
50%
Satellite Network
50%
Training Workshop
50%
Asian Countries
50%
360-degree Video
50%
Video Platform
50%
Co-creation
50%
Blended Learning
50%
High School
50%
Distance Education
50%
Governmental Data
50%
Support Schemes
50%
Global Education
50%
Japan
50%
Mobility Practices
50%
Video Blogs
50%
MOOC Design
50%
Higher Education Students
50%
Learning in Higher Education
50%
360-degree Video Technology
50%
Global Experience
50%
Fieldwork Learning
50%
Career Management Skills
50%
Global Competence
50%
Media Literacy
50%
Workshop Model
50%
Multicast
50%
Hands-on Workshop
50%
Travel Budget
50%
Generous Interfaces
50%
Digital Heritage
50%
Internet Technology
50%
Micro-credentials
50%
Learning Mobility
50%
E-portfolio
50%
Real-time Workshop
50%
Sender
50%
Exercise Environment
50%
Computer Lab
50%
Remote Computer
50%
Data Dissemination
50%
Learning Approaches
50%
Laboratory Learning
50%
Education for Sustainable Development
50%
Diversity Inclusion
50%
IT Education
50%
Satellite Communication
50%
Massive Open Online Courses
50%
Unidirectional Link
50%
Internet Use
50%
Computer Science
Educational Programmes
91%
Routing Protocol
50%
Constructionism
50%
Distance Education
50%
Learning Experiences
50%
Share Knowledge
50%
Conducting Research
50%
Academic Organization
50%
Network Operator
50%
Service Platform
50%
Network Operation
50%
Learning Process
50%
Cultural Heritage
50%
Virtualizations
50%
Future Development
50%
Time Preparation
50%
Distributed Model
50%
Media Literacy
50%
Serious Game
50%
Remote Computer
50%
Learning Approach
50%
Remote Access Console
50%
Platform Support
50%
Technical Issue
50%
Computer Network
50%
Response Time
50%
Online Environment
33%
Research Question
25%
Survey Analysis
25%
Internet Connectivity
25%
Field Observation
25%
Activity Class
25%
Learning Component
25%
e-learning environment
25%
Learning Opportunity
25%
Cultural Heritage Resource
16%
Digital Material
16%
Digital Heritage
16%
Conventional Data
16%
Virtual Environments
16%
Undergraduate Student
16%
Remote Location
16%
Social Medium Service
12%
Media Sharing
12%
Social Sciences
Asia
100%
Community-Based
66%
Career Education
50%
Career Management
50%
Student Education
50%
Management Competency
50%
South East Asia
50%
Global Education
50%
New Media
50%
Massive Open Online Course
50%
Educational Environment
50%
Distance Learning
50%
Media Education
50%
Japan
50%
Satellite Communication Network
50%
Communities-Of-Practice
26%
Constructionism
25%
Alternative Media
25%
Primary School Students
25%
Distribution Strategy
25%
Educational Activities
25%
Cultural Exchange
25%
Media Technology
25%
Educational Programmes
25%
Fibres
25%
Occupational Career
20%
Professional Occupations
20%
Non-formal Learning
16%
World of Work
16%
Civic Education
16%
Learning Experience
16%
e-Learning
16%
Multicasting
16%
Student-Centered Learning
16%
Classes (School)
16%
Development Research
12%
Internship
10%
Media Behavior
10%
Media Service
10%
Informal Learning
10%
Science Planning
10%
Student Achievement
10%