TY - JOUR
T1 - 3D shape reconstructing system from multiple view images using octree and silhouette
AU - Iso, Daisuke
AU - Saito, Hideo
AU - Ozawa, Shinji
PY - 2001/1/1
Y1 - 2001/1/1
N2 - In this paper, we describe the 3D shape reconstructing system from multiple view images using octree and silhouette. Our system consists of four calibrated cameras. Each camera is connected to a PC that locally extracts the silhouettes from the image captured by the camera. The four silhouette images and camera images are then sent to host computer to perform 3D reconstruction. For making the reconstruction faster, the object 3D space is represented by octree structure. If an octant does not entirely consist of the same type of voxels, then it is further subdivided until homogeneous cubes, possibly single voxels, are obtained. Allocating these cubes, and projecting them into all silhouette images, we perform the intersection of the projected cube region with silhouette region. We develop a new algorithm for fast speed constructing octree. The algorithm can reduce time complexity to check if a node should project 8 cube vertices to image plane, using a stack that keeps parents' temporary cube type. By using our algorithm, our system runs in semi real time computation, (about 5 frames per second) for generating 3D shape of the human in voxel representation.
AB - In this paper, we describe the 3D shape reconstructing system from multiple view images using octree and silhouette. Our system consists of four calibrated cameras. Each camera is connected to a PC that locally extracts the silhouettes from the image captured by the camera. The four silhouette images and camera images are then sent to host computer to perform 3D reconstruction. For making the reconstruction faster, the object 3D space is represented by octree structure. If an octant does not entirely consist of the same type of voxels, then it is further subdivided until homogeneous cubes, possibly single voxels, are obtained. Allocating these cubes, and projecting them into all silhouette images, we perform the intersection of the projected cube region with silhouette region. We develop a new algorithm for fast speed constructing octree. The algorithm can reduce time complexity to check if a node should project 8 cube vertices to image plane, using a stack that keeps parents' temporary cube type. By using our algorithm, our system runs in semi real time computation, (about 5 frames per second) for generating 3D shape of the human in voxel representation.
KW - 3D Reconstruction
KW - Camera Calibration
KW - Multiple View Images
KW - Octree
KW - Shape from Silhouette
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U2 - 10.1117/12.444174
DO - 10.1117/12.444174
M3 - Article
AN - SCOPUS:0035766577
SN - 0277-786X
VL - 4572
SP - 115
EP - 124
JO - Proceedings of SPIE-The International Society for Optical Engineering
JF - Proceedings of SPIE-The International Society for Optical Engineering
ER -