TY - JOUR
T1 - A novel inpainting-based layered depth video for 3DTV
AU - Daribo, Ismaël
AU - Saito, Hideo
N1 - Funding Information:
Manuscript received July 15, 2010; revised February 07, 2011; accepted February 14, 2011. Date of publication April 07, 2011; date of current version May 25, 2011. This work is supported by the National Institute of Information and Communications Technology (NICT), Japan.
PY - 2011/6
Y1 - 2011/6
N2 - Layered Depth Video (LDV) is recognized as a promising 3D video data representation for supporting advanced 3D video services required in Multiview Video (MVV) systems such as Three-Dimensional Television (3DTV). This representation consists of one full or central view in the form of a video-plus-depth sequence as the main layer, and additional enhancement layers including residual texture and depth data that represent side views. LDV is thus both a derivative of and an alternative to Multiview Video-plus-Depth (MVD) representation by only transmit one full view with associated residual data over the channel. There is a risk, however, of residual data information rapidly increasing as the distance between the center view and side views increases. This occurs when parts of the central view are not visible in the side views, leaving blank spots called disocclusions. These disocclusions may grow larger, which increases the amount of residual data that needs to be sent with the main layer. In this paper, we address the residual layer generation problem. We propose an inpainting-based LDV generation method to reduce the amount of residual data to send by retrieving the missing pixels from the main layer. In the proposed method, we take into account the depth information by distinguishing between foreground and background parts of the scene, at low complexity, during the texture and structure propagation stage of the inpainting process. Experimental results demonstrated the effectiveness of the proposed method.
AB - Layered Depth Video (LDV) is recognized as a promising 3D video data representation for supporting advanced 3D video services required in Multiview Video (MVV) systems such as Three-Dimensional Television (3DTV). This representation consists of one full or central view in the form of a video-plus-depth sequence as the main layer, and additional enhancement layers including residual texture and depth data that represent side views. LDV is thus both a derivative of and an alternative to Multiview Video-plus-Depth (MVD) representation by only transmit one full view with associated residual data over the channel. There is a risk, however, of residual data information rapidly increasing as the distance between the center view and side views increases. This occurs when parts of the central view are not visible in the side views, leaving blank spots called disocclusions. These disocclusions may grow larger, which increases the amount of residual data that needs to be sent with the main layer. In this paper, we address the residual layer generation problem. We propose an inpainting-based LDV generation method to reduce the amount of residual data to send by retrieving the missing pixels from the main layer. In the proposed method, we take into account the depth information by distinguishing between foreground and background parts of the scene, at low complexity, during the texture and structure propagation stage of the inpainting process. Experimental results demonstrated the effectiveness of the proposed method.
KW - 3DTV
KW - DIBR
KW - inpainting
KW - layered depth video
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U2 - 10.1109/TBC.2011.2125110
DO - 10.1109/TBC.2011.2125110
M3 - Article
AN - SCOPUS:79957596546
SN - 0018-9316
VL - 57
SP - 533
EP - 541
JO - IEEE Transactions on Broadcasting
JF - IEEE Transactions on Broadcasting
IS - 2 PART 2
M1 - 5743033
ER -