Card-handling using hypertext editor can be a powerful methodology for generation of ideas or understanding of complex problems. To support such activity, recognizing implicit structure in the arrangement of cards would be useful. But, because the structures to be recognized are by nature ambiguous and highly dependent on user-specific perception, it is difficult for conventional rule-based spatial parsing algorithm to achieve this task. We propose techniques for building spatial parser suitable for finding such ambiguous structures based on the mechanics of human perception. Moreover, our parser is adaptively customized to reflect a particular user's preferences through an interactive suggestion process, supported by application of a genetic algorithm.
|ジャーナル||IEEE Symposium on Visual Languages, Proceedings|
|出版ステータス||Published - 1995 12月 1|
|イベント||Proceedings of the 11th IEEE Symposium on Visual Languages - Darmstadt, Ger|
継続期間: 1995 9月 5 → 1995 9月 9
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