TY - GEN
T1 - Aesthetic Nostalgia Mediated Design for Long Distance Relationship
AU - Yu, Xuqin
AU - Inakage, Masa
AU - Ueki, Atsuro
N1 - Funding Information:
This research is partially supported by Ericsson Research.
Publisher Copyright:
© 2021 Association for Computing Machinery.
PY - 2021/10/13
Y1 - 2021/10/13
N2 - New technology and media platforms are emerging to support communications between Long Distance Relationships (LDRs). But few of them are aiming at a specific emotional expression such as nostalgic feelings. As Svetlana Boym says, nostalgic love can only survive in a Long-Distance Relationship [1]. Nostalgia is a common emotion we feel towards people we loved but living in distance. It has been shown to have benefits for relationship bonding and human well-being [2]. While most nostalgia designs are emphasized on retro style and memory-related uses, nostalgia’s aesthetic meanings and reflective attributes are being ignored and lack theoretical exploration. Missing someone who is absent is just like J. D. Salinger’s description about love: "a touch and yet not a touch" [3]. The multi-layered emotion is hard to describe and harder to express over distance. Since nostalgic emotion is a perfect bridge for shortening psychological distance and establishing a real lasting, organic relationship bonding, we believe it is timely to create a new language to deliver this subtle emotion. In this paper, we propose an LDR mediated design concept based on nostalgia theory, followed by two design cases: NostosMoon and NostosLamp. Those design cases feature three factors: metaphorical nature-related content, slow and reserved way of interaction, and realized tangible output. We would like to open discussions on how factors that are seemly opposite with closeness actually enhance intimacy and strengthen bonding between LDR groups, thus influence the nostalgia mediated design.
AB - New technology and media platforms are emerging to support communications between Long Distance Relationships (LDRs). But few of them are aiming at a specific emotional expression such as nostalgic feelings. As Svetlana Boym says, nostalgic love can only survive in a Long-Distance Relationship [1]. Nostalgia is a common emotion we feel towards people we loved but living in distance. It has been shown to have benefits for relationship bonding and human well-being [2]. While most nostalgia designs are emphasized on retro style and memory-related uses, nostalgia’s aesthetic meanings and reflective attributes are being ignored and lack theoretical exploration. Missing someone who is absent is just like J. D. Salinger’s description about love: "a touch and yet not a touch" [3]. The multi-layered emotion is hard to describe and harder to express over distance. Since nostalgic emotion is a perfect bridge for shortening psychological distance and establishing a real lasting, organic relationship bonding, we believe it is timely to create a new language to deliver this subtle emotion. In this paper, we propose an LDR mediated design concept based on nostalgia theory, followed by two design cases: NostosMoon and NostosLamp. Those design cases feature three factors: metaphorical nature-related content, slow and reserved way of interaction, and realized tangible output. We would like to open discussions on how factors that are seemly opposite with closeness actually enhance intimacy and strengthen bonding between LDR groups, thus influence the nostalgia mediated design.
KW - ATSURO UEKI. 2021. Aesthetic Nostalgia Mediated Design for Long Distance Relationship: In ARTECH 2021
KW - Eastern Aesthetics
KW - Emotional DesignYUXUQIN
KW - LDR Communication
KW - MASA INAGAKE
KW - Mediated Communication
KW - Nostalgia Design
KW - Slow Media
UR - http://www.scopus.com/inward/record.url?scp=85125654093&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85125654093&partnerID=8YFLogxK
U2 - 10.1145/3483529.3483745
DO - 10.1145/3483529.3483745
M3 - Conference contribution
AN - SCOPUS:85125654093
T3 - ACM International Conference Proceeding Series
BT - ARTECH 2021 - Proceedings of the 10th International Conference on Digital and Interactive Arts
A2 - Lopes, Maria Manuela
A2 - Bastos, Paulo Bernardino
A2 - Araujo, Antonio
A2 - Olivero, Lucas Fabian
A2 - Fernandes-Marcos, Aderito
A2 - Fernandes-Marcos, Aderito
PB - Association for Computing Machinery
T2 - 10th International Conference on Digital and Interactive Arts: Hybrid Praxis - Art, Sustainability and Technology, ARTECH 2021
Y2 - 13 October 2021 through 15 October 2021
ER -