Compression of 3D Models by Remesh on Texture Images

Masahiro Okuda, Kyoko Nagatomo, Masaaki Ikehara, Shin Ichi Takahashi

研究成果: Article査読

1 被引用数 (Scopus)

抄録

Due to the rapid development of computer and information technology, 3D modeling and rendering capabilities are becoming increasingly important in many applications, including industrial design, architecture, CAD/CAM, video games, and medical imaging. Since 3D mesh models often have huge amounts of the data, it is time-consuming to retrieve from a storage device or to download from the network. Most 3D viewing applications need to obtain the entire file of a 3D model in order to display the model, even when the user is interested only in a low-resolution version of the model. Therefore, progressive coding that enables multiresolution transmission of 3D models is desired. In this paper, we propose the progressive coding scheme of 3D meshes with texture, in which we convert irregular meshes to semi-regular using texture coordinates, map them on planes, and apply 2D image coding algorithm to mesh compression. As our method uses the wavelet transform, the encoded bitstream has a progressive nature. We gain high compression rate with the same visual quality as original models.

本文言語English
ページ(範囲)1110-1115
ページ数6
ジャーナルIEICE Transactions on Information and Systems
E86-D
6
出版ステータスPublished - 2003 6月

ASJC Scopus subject areas

  • ソフトウェア
  • ハードウェアとアーキテクチャ
  • コンピュータ ビジョンおよびパターン認識
  • 電子工学および電気工学
  • 人工知能

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