TY - GEN
T1 - Concordance of Risk Tendency Increases User's Satisfaction
T2 - 8th International Conference on Human-Agent Interaction, HAI 2020
AU - Kawagoe, Atsushi
AU - Osawa, Hirotaka
N1 - Funding Information:
This work was supported by JSPS KAKENHI Grant Number JP18KT0029.
Publisher Copyright:
© 2020 ACM.
PY - 2020/11/10
Y1 - 2020/11/10
N2 - The game agents in cooperative game must be not only intelligent but also acceptable to the player to provide a good game experience. A particularly important factor in implementing an acceptable agent is to make the risk-taking tendency closer to the player. People tend to be attracted to people who has same preference and make similar behavior with themselves. Thus, it is estimated that people are also attracted to cooperative game agents who has same tendency. In this study, we implemented two agents with different risk-taking tendencies. Participants evaluated gameplay with each agent. As a result, Participants with a high-risk taking tendency perceived that agents with a high-risk taking tendency understood the rules of the game more. And vice versa. This suggests that it is possible to improve the player's game experience by making the agent's risk tendency similar to the player's one.
AB - The game agents in cooperative game must be not only intelligent but also acceptable to the player to provide a good game experience. A particularly important factor in implementing an acceptable agent is to make the risk-taking tendency closer to the player. People tend to be attracted to people who has same preference and make similar behavior with themselves. Thus, it is estimated that people are also attracted to cooperative game agents who has same tendency. In this study, we implemented two agents with different risk-taking tendencies. Participants evaluated gameplay with each agent. As a result, Participants with a high-risk taking tendency perceived that agents with a high-risk taking tendency understood the rules of the game more. And vice versa. This suggests that it is possible to improve the player's game experience by making the agent's risk tendency similar to the player's one.
KW - hanabi
KW - risk tendency
KW - social game
UR - http://www.scopus.com/inward/record.url?scp=85096601541&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85096601541&partnerID=8YFLogxK
U2 - 10.1145/3406499.3415086
DO - 10.1145/3406499.3415086
M3 - Conference contribution
AN - SCOPUS:85096601541
T3 - HAI 2020 - Proceedings of the 8th International Conference on Human-Agent Interaction
SP - 140
EP - 148
BT - HAI 2020 - Proceedings of the 8th International Conference on Human-Agent Interaction
PB - Association for Computing Machinery, Inc
Y2 - 10 November 2020 through 13 November 2020
ER -