TY - GEN
T1 - DexteriSync
T2 - 37th Annual ACM Symposium on User Interface Software and Technology, UIST 2024
AU - Shen, Ximing
AU - Kamiyama, Youichi
AU - Minamizawa, Kouta
AU - Nishida, Jun
N1 - Publisher Copyright:
© 2024 ACM.
PY - 2024/10/13
Y1 - 2024/10/13
N2 - Skin temperature is an important physiological factor for human hand dexterity. Leveraging this feature, we engineered an exoskeleton, called DexteriSync, that can dynamically adjust the user's finger dexterity and induce different thermal perceptions by modulating finger skin temperature. This exoskeleton comprises flexible silicone-copper tube segments, 3D-printed finger sockets, a 3D-printed palm base, a pump system, and a water temperature control with a storage unit. By realising an embodied experience of compromised dexterity, DexteriSync can help product designers understand the lived experience of compromised hand dexterity, such as that of the elderly and/or neurodivergent users, when designing daily necessities for them. We validated DexteriSync via a technical evaluation and two user studies, demonstrating that it can change skin temperature, dexterity, and thermal perception. An exploratory session with design students and an autistic compromised dexterity individual, demonstrated the exoskeleton provided a more realistic experience compared to video education, and allowed them to gain higher confidence in their designs. The results advocated for the efficacy of experiencing embodied compromised finger dexterity, which can promote an understanding of the related physical challenges and lead to a more persuasive design for assistive tools.
AB - Skin temperature is an important physiological factor for human hand dexterity. Leveraging this feature, we engineered an exoskeleton, called DexteriSync, that can dynamically adjust the user's finger dexterity and induce different thermal perceptions by modulating finger skin temperature. This exoskeleton comprises flexible silicone-copper tube segments, 3D-printed finger sockets, a 3D-printed palm base, a pump system, and a water temperature control with a storage unit. By realising an embodied experience of compromised dexterity, DexteriSync can help product designers understand the lived experience of compromised hand dexterity, such as that of the elderly and/or neurodivergent users, when designing daily necessities for them. We validated DexteriSync via a technical evaluation and two user studies, demonstrating that it can change skin temperature, dexterity, and thermal perception. An exploratory session with design students and an autistic compromised dexterity individual, demonstrated the exoskeleton provided a more realistic experience compared to video education, and allowed them to gain higher confidence in their designs. The results advocated for the efficacy of experiencing embodied compromised finger dexterity, which can promote an understanding of the related physical challenges and lead to a more persuasive design for assistive tools.
KW - dexterity
KW - embodied interaction
KW - hand exoskeleton
KW - thermal perception
UR - https://www.scopus.com/pages/publications/85215102496
UR - https://www.scopus.com/pages/publications/85215102496#tab=citedBy
U2 - 10.1145/3654777.3676422
DO - 10.1145/3654777.3676422
M3 - Conference contribution
AN - SCOPUS:85215102496
T3 - UIST 2024 - Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology
BT - UIST 2024 - Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology
PB - Association for Computing Machinery, Inc
Y2 - 13 October 2024 through 16 October 2024
ER -