@inproceedings{17b18eef464641bc8116eab06ffc79cc,
title = "Flow Zone: A cross-modal music creation VR experience to induce flow",
abstract = "Many people want to live a happy and fulfilling life, yet finding this positive sense of well-being is often quite a challenge. Flow is a wonderfully powerful experience that not only feels amazing in the moment but actually improves a person's general sense of well-being as well. It seems like a great answer to this problem, but unfortunately the complex concoction of parameters necessary to enter flow prevent the experience from occurring regularly. Flow Zone aims to lower the barrier to entry with its sophisticated design tailored to maximize potential for flow. VR was used as the medium to create an immersive environment that simultaneously removes distractions and focuses the player's attention on the task at hand. The enhanced immersiveness of cross-modality combined with game design elements centered around creative expression through music creates a streamlined pathway to the flow state.",
keywords = "Cross-Modality, Flow, Immersion, Music, Positive Technology, Virtual Reality, Well-Being",
author = "Tanner Person and Benjamin Outram and Kouta Minamizawa",
note = "Funding Information: This work is supported by JST ACCEL Embodied Media Project Grant Number JPMJAC1404. Publisher Copyright: {\textcopyright} 2018 Copyright held by the owner/author(s).; SIGGRAPH Asia 2018 Virtual and Augmented Reality - International Conference on Computer Graphics and Interactive Techniques, SA 2018 ; Conference date: 04-12-2018 Through 07-12-2018",
year = "2018",
month = dec,
day = "4",
doi = "10.1145/3275495.3275507",
language = "English",
series = "SIGGRAPH Asia 2018 Virtual and Augmented Reality, SA 2018",
publisher = "Association for Computing Machinery, Inc",
booktitle = "SIGGRAPH Asia 2018 Virtual and Augmented Reality, SA 2018",
}