Flow Zone: A cross-modal music creation VR experience to induce flow

Tanner Person, Benjamin Outram, Kouta Minamizawa

研究成果: Conference contribution

1 被引用数 (Scopus)

抄録

Many people want to live a happy and fulfilling life, yet finding this positive sense of well-being is often quite a challenge. Flow is a wonderfully powerful experience that not only feels amazing in the moment but actually improves a person's general sense of well-being as well. It seems like a great answer to this problem, but unfortunately the complex concoction of parameters necessary to enter flow prevent the experience from occurring regularly. Flow Zone aims to lower the barrier to entry with its sophisticated design tailored to maximize potential for flow. VR was used as the medium to create an immersive environment that simultaneously removes distractions and focuses the player's attention on the task at hand. The enhanced immersiveness of cross-modality combined with game design elements centered around creative expression through music creates a streamlined pathway to the flow state.

本文言語English
ホスト出版物のタイトルSIGGRAPH Asia 2018 Virtual and Augmented Reality, SA 2018
出版社Association for Computing Machinery, Inc
ISBN(電子版)9781450360289
DOI
出版ステータスPublished - 2018 12月 4
イベントSIGGRAPH Asia 2018 Virtual and Augmented Reality - International Conference on Computer Graphics and Interactive Techniques, SA 2018 - Tokyo, Japan
継続期間: 2018 12月 42018 12月 7

出版物シリーズ

名前SIGGRAPH Asia 2018 Virtual and Augmented Reality, SA 2018

Conference

ConferenceSIGGRAPH Asia 2018 Virtual and Augmented Reality - International Conference on Computer Graphics and Interactive Techniques, SA 2018
国/地域Japan
CityTokyo
Period18/12/418/12/7

ASJC Scopus subject areas

  • コンピュータ サイエンスの応用
  • メディア記述
  • コンピュータ グラフィックスおよびコンピュータ支援設計

引用スタイル