TY - GEN
T1 - GazeSphere
T2 - 44th International Conference on Computer Graphics and Interactive Techniques, ACM SIGGRAPH 2017
AU - Pai, Yun Suen
AU - Outram, Benjamin I.
AU - Tag, Benjamin
AU - Isogai, Megumi
AU - Ochi, Daisuke
AU - Kunze, Kai
N1 - Publisher Copyright:
© 2017 Copyright held by the owner/author(s).
PY - 2017/7/30
Y1 - 2017/7/30
N2 - Viewing 360-degree-images and videos through head-mounted displays (HMDs) currently lacks a compelling interface to transition between them. We propose GazeSphere; a navigation system that provides a seamless transition between 360-degree-video environment locations through the use of orbit-like motion, via head rotation and eye gaze tracking. The significance of this approach is threefold: 1) It allows navigation and transition through spatially continuous 360-video environments, 2) It leverages the human's proprioceptive sense of rotation for locomotion that is intuitive and negates motion sickness, and 3) it uses eye tracking for a completely seamless, hands-free, and unobtrusive interaction. The proposed method uses an orbital motion technique for navigation in virtual space, which we demonstrate in applications such as navigation and interaction in computer aided design (CAD), data visualization, as a game mechanic, and for virtual tours.
AB - Viewing 360-degree-images and videos through head-mounted displays (HMDs) currently lacks a compelling interface to transition between them. We propose GazeSphere; a navigation system that provides a seamless transition between 360-degree-video environment locations through the use of orbit-like motion, via head rotation and eye gaze tracking. The significance of this approach is threefold: 1) It allows navigation and transition through spatially continuous 360-video environments, 2) It leverages the human's proprioceptive sense of rotation for locomotion that is intuitive and negates motion sickness, and 3) it uses eye tracking for a completely seamless, hands-free, and unobtrusive interaction. The proposed method uses an orbital motion technique for navigation in virtual space, which we demonstrate in applications such as navigation and interaction in computer aided design (CAD), data visualization, as a game mechanic, and for virtual tours.
KW - 360-degree-video
KW - Eye tracking
KW - Orbital navigation
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85028587022&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85028587022&partnerID=8YFLogxK
U2 - 10.1145/3102163.3102183
DO - 10.1145/3102163.3102183
M3 - Conference contribution
AN - SCOPUS:85028587022
T3 - ACM SIGGRAPH 2017 Posters, SIGGRAPH 2017
BT - ACM SIGGRAPH 2017 Posters, SIGGRAPH 2017
PB - Association for Computing Machinery, Inc
Y2 - 30 July 2017 through 3 August 2017
ER -