@inproceedings{d66f7b88d9a7468db0118e763f546d0e,
title = "Healthcare digital signage using gamification method",
abstract = "This study aims at improving our health consciousness by feeding back the personalized health information based on the recorded health log data. Particularly, push type digital signage was developed as the method of health information feedback. In this system, the user who comes near to the digital signage can be detected and the personalized healthcare information is displayed. In addition, the contents of the displayed information was designed by utilizing the effect of the gamification such as visualization, ranking, objective and community. From the results of the evaluation experiment, the effect of the health information feedback for the improvement of the health consciousness and the health behavior was confirmed.",
keywords = "Digital signage, Gamification, Health log data, Personalized information",
author = "Tetsuro Ogi and Kenichiro Ito and Go Nakada",
year = "2015",
month = dec,
day = "9",
doi = "10.1109/NBiS.2015.76",
language = "English",
series = "Proceedings - 2015 18th International Conference on Network-Based Information Systems, NBiS 2015",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "511--516",
editor = "Leonard Barolli and Makoto Takizawa and Fatos Xhafa and Hui-Huang Hsu and Tomoya Enokido",
booktitle = "Proceedings - 2015 18th International Conference on Network-Based Information Systems, NBiS 2015",
note = "18th International Conference on Network-Based Information Systems, NBiS 2015 ; Conference date: 02-09-2015 Through 04-09-2015",
}