TY - GEN
T1 - How Haptics Induce Social Behavior
T2 - 27th IEEE Haptics Symposium, HAPTICS 2022
AU - Takeuchi, Daisuke
AU - Inukai, Keigo
AU - Suyama, Masaki
AU - Manabe, Nao
AU - Tanichi, Taku
AU - Tanaka, Yoshihiro
AU - Watanabe, Junji
AU - Murata, Aiko
AU - Minamizawa, Kouta
N1 - Funding Information:
ACKNOWLEDGMENT This research is supported by MEXT/JSPS Kakenhi 17H04780, 19K21701, 21H05069, 21H05070 and JST Moonshot R&D Program JPMJMS2013
Publisher Copyright:
© 2022 IEEE.
PY - 2022
Y1 - 2022
N2 - By integrating haptic presentation technology and certain haptic sensors into online real-time communication, we can acquire subjective information on others through the sense of touch, and use it as a new standard for our own behavior. We believe that this will lead to changes in people's altruistic behavior, including cooperative behavior. This study investigates behavioral changes during tactile sharing using a behavioral economics scheme. We adopted a sequential public goods game where several participants in a group must exchange money. The haptic condition, where the investment points that other player put can be recognized with vibrotactile sense, and the visual condition, where the investment points that other player put can be visually recognized, were prepared. 32 participants were divided into the visual-first and haptic-first groups, and the haptic or visual condition was alternated between the 1st and 2nd sessions. The results showed significant effects on the haptic experience and correlations with guilty, indicating that the tactile sharing amplified feelings of guilt and made people less likely to act uncooperatively.
AB - By integrating haptic presentation technology and certain haptic sensors into online real-time communication, we can acquire subjective information on others through the sense of touch, and use it as a new standard for our own behavior. We believe that this will lead to changes in people's altruistic behavior, including cooperative behavior. This study investigates behavioral changes during tactile sharing using a behavioral economics scheme. We adopted a sequential public goods game where several participants in a group must exchange money. The haptic condition, where the investment points that other player put can be recognized with vibrotactile sense, and the visual condition, where the investment points that other player put can be visually recognized, were prepared. 32 participants were divided into the visual-first and haptic-first groups, and the haptic or visual condition was alternated between the 1st and 2nd sessions. The results showed significant effects on the haptic experience and correlations with guilty, indicating that the tactile sharing amplified feelings of guilt and made people less likely to act uncooperatively.
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U2 - 10.1109/HAPTICS52432.2022.9765600
DO - 10.1109/HAPTICS52432.2022.9765600
M3 - Conference contribution
AN - SCOPUS:85130620386
T3 - IEEE Haptics Symposium, HAPTICS
BT - 2022 IEEE Haptics Symposium, HAPTICS 2022
PB - IEEE Computer Society
Y2 - 21 March 2022 through 24 March 2022
ER -