Immersive sound field simulation in multi-screen projection displays

T. Ogi, T. Kayahara, M. Kato, H. Asayama, M. Hirose

研究成果: Conference contribution

6 被引用数 (Scopus)

抄録

This paper describes the immersive sound field simulation technology that represents an interactive sound field in the multi-screen projection display. In this method, convolution filters, that were calculated based on the wave equation, are replaced in real-time using the multi-channel digital signal processor, and the simulated sounds are displayed using the 16-channel speakers. In addition, compensation filters are used to reduce the influence of the screen attenuation. This system was applied to the video avatar communication, and the effectiveness of this method was evaluated.

本文言語English
ホスト出版物のタイトルProceedings of the Workshop on Virtual Environments, EGVE'03
ページ135-142
ページ数8
DOI
出版ステータスPublished - 2003
外部発表はい
イベント9th EUROGRAPHICS Workshop on Virtual Environments, EGVE 2003 - Zurich, Switzerland
継続期間: 2003 5月 222003 5月 23

出版物シリーズ

名前Proceedings of the Workshop on Virtual Environments, EGVE'03

Other

Other9th EUROGRAPHICS Workshop on Virtual Environments, EGVE 2003
国/地域Switzerland
CityZurich
Period03/5/2203/5/23

ASJC Scopus subject areas

  • 人工知能

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