抄録
This paper describes a communication model for distributed real-time objects, called the Distributed Real-time Object (DRO) model. The main characteristic of this model is the notion of least suffering. Least suffering assures users to be notified network and computer faults within a required timing constraint and supports rapid recovery from them. Consequently, this notion allows users to construct real-time applications on widely distributed environments. The notion has been implemented in the programming language DROL which is an extension of C++. Through the design and implementation of a DROL programming environment on the ARTS kernel, we examine costs of least suffering in a network-wide object invocation. We also show the effectiveness of least suffering, through description of application programs and discussion of their behavior.
| 本文言語 | English |
|---|---|
| ページ(範囲) | 41-70 |
| ページ数 | 30 |
| ジャーナル | Real-Time Systems |
| 巻 | 11 |
| 号 | 1 |
| DOI | |
| 出版ステータス | Published - 1996 1月 1 |
| 外部発表 | はい |
ASJC Scopus subject areas
- 制御およびシステム工学
- モデリングとシミュレーション
- コンピュータ サイエンスの応用
- コンピュータ ネットワークおよび通信
- 制御と最適化
- 電子工学および電気工学
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