TY - JOUR
T1 - MultiSoma
T2 - Motor and Gaze Analysis on Distributed Embodiment With Synchronized Behavior and Perception
AU - Miura, Reiji
AU - Kasahara, Shunichi
AU - Kitazaki, Michiteru
AU - Verhulst, Adrien
AU - Inami, Masahiko
AU - Sugimoto, Maki
N1 - Funding Information:
This project was supported by JST ERATO Grant Number JPMJER1701.
Publisher Copyright:
Copyright © 2022 Miura, Kasahara, Kitazaki, Verhulst, Inami and Sugimoto.
PY - 2022/5/31
Y1 - 2022/5/31
N2 - Human behavior and perception are optimized for a single body. Yet, the human brain has plasticity, which allows us to extend our body schema. By utilizing technology like robotics or virtual reality (VR), we can modify our body parts or even add a new body to our own while retaining control over these parts. However, the update of body cognition when controlling multiple bodies has not been well examined. In this study, we explore the task performance and body cognition of humans when they have multiple full bodies as an extended embodiment. Our experimental system allows a participant to control up to four bodies at the same time and perceive sensory information from them. The participant experiences synchronizing behavior and vision perception in a virtual environment. We set up three tasks for multiple bodies and evaluated the cognition of these bodies with their gazing information, task performances, and subjective ratings. We found that humans can have the sense of body ownership and agency for each body when controlling multiple bodies simultaneously. Furthermore, it was observed that people manipulate multiple bodies by actively switching their attention in a static environment and passively switching their attention in a dynamic environment. Distributed embodiment has the potential to extend human behavior in cooperative work, parallel work, group behavior, and so on.
AB - Human behavior and perception are optimized for a single body. Yet, the human brain has plasticity, which allows us to extend our body schema. By utilizing technology like robotics or virtual reality (VR), we can modify our body parts or even add a new body to our own while retaining control over these parts. However, the update of body cognition when controlling multiple bodies has not been well examined. In this study, we explore the task performance and body cognition of humans when they have multiple full bodies as an extended embodiment. Our experimental system allows a participant to control up to four bodies at the same time and perceive sensory information from them. The participant experiences synchronizing behavior and vision perception in a virtual environment. We set up three tasks for multiple bodies and evaluated the cognition of these bodies with their gazing information, task performances, and subjective ratings. We found that humans can have the sense of body ownership and agency for each body when controlling multiple bodies simultaneously. Furthermore, it was observed that people manipulate multiple bodies by actively switching their attention in a static environment and passively switching their attention in a dynamic environment. Distributed embodiment has the potential to extend human behavior in cooperative work, parallel work, group behavior, and so on.
KW - augmented human
KW - embodiment
KW - gaze analysis
KW - multiple bodies
KW - virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85132384198&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85132384198&partnerID=8YFLogxK
U2 - 10.3389/fcomp.2022.788014
DO - 10.3389/fcomp.2022.788014
M3 - Article
AN - SCOPUS:85132384198
SN - 2624-9898
VL - 4
JO - Frontiers in Computer Science
JF - Frontiers in Computer Science
M1 - 788014
ER -