Pattern objects: Making patterns visible in daily life

Takashi Iba, Ayaka Yoshikawa, Tomoki Kaneko, Norihiko Kimura, Tetsuro Kubota

研究成果: Chapter

1 被引用数 (Scopus)

抄録

This paper proposes the concept of “pattern objects” to make patterns of pattern languages visible in daily life, and demonstrates examples using several pattern languages. Pattern languages are collections of patterns that describe practical knowledge in a certain domain, and many have been created for creative human actions. For the past 40 years, pattern languages have been shared as reading materials, most commonly as printed books and papers, and recently as cards to be used in interactive workshops. Although these forms of presentation are suitable for studying and talking about the patterns, they are not effective in making the patterns visible in the environment and in stimulating people to put them into practice. With this background, we here propose the idea of expressing patterns through objects that can be placed around our living environments to help us recall the desired pattern for a certain situation. In this paper, we discuss the concept of the pattern object and present five prototypes: a cutting board for creating uniform texture in a dish; paper clips for reminding the important patterns when finishing up a writing process; a snack box that encourages creative thinking during collaborative work; a refrigerator magnet for people with dementia to remind themselves of their daily chores; and a survival basket for maintaining emergency food supplies in case of natural disasters. These are only a few of the many possible forms of pattern objects, and we believe that this study will call future discussion and prototypes on ways to share pattern languages and enhance creativity in daily life.

本文言語English
ホスト出版物のタイトルSpringer Proceedings in Complexity
出版社Springer
ページ105-112
ページ数8
DOI
出版ステータスPublished - 2016

出版物シリーズ

名前Springer Proceedings in Complexity
ISSN(印刷版)2213-8684
ISSN(電子版)2213-8692

ASJC Scopus subject areas

  • 応用数学
  • モデリングとシミュレーション
  • コンピュータ サイエンスの応用

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