Pedagogical patterns for creative learning

Takashi Iba, Chikara Ichikawa, Mami Sakamoto, Tomohito Yamazaki

研究成果: Conference contribution

9 被引用数 (Scopus)

抄録

In this paper we propose a pattern language for designing and facilitating creative learning, which is a style of learn- ing with activities creating something. This style, creative learning, involves the project-based environment with the problem- and conict-solving, emerging of ideas with synthesizing and analyzing discussion repeatedly, and expressing the product of ideas in many kinds of media. Despite the importance of creative learning, methods for designing curriculum and facilitating the class for creative learning are still unknown. Also, there are no road map to train teachers as designers and facilitator for the learning style. Here we present three patterns for designing and facilitating creative learning: Discovery-Driven Expanding, Challenging Mission, and Generative Participant. These patterns are in- tended to constitute a part of the whole language, which will be presented in the succeeding papers. These patterns are written for teachers, curriculum designers, and administra- tors of school, from elementary school to university, and we believe that this language can help them to realize creative learning.

本文言語English
ホスト出版物のタイトルPLoP 2011 Conference Proceedings - 18th Conference on Pattern Languages of Programs
出版社Association for Computing Machinery
ISBN(印刷版)9781450312837
DOI
出版ステータスPublished - 2011
イベント18th Conference on Pattern Languages of Programs, PLoP 2011 - Portland, OR, United States
継続期間: 2011 10月 212011 10月 23

出版物シリーズ

名前ACM International Conference Proceeding Series

Other

Other18th Conference on Pattern Languages of Programs, PLoP 2011
国/地域United States
CityPortland, OR
Period11/10/2111/10/23

ASJC Scopus subject areas

  • ソフトウェア
  • 人間とコンピュータの相互作用
  • コンピュータ ビジョンおよびパターン認識
  • コンピュータ ネットワークおよび通信

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