TY - GEN
T1 - Project Corvus
T2 - 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2023
AU - He, Heyongyan
AU - Kim, Christopher Changmok
AU - Pai, Yun Suen
AU - Minamizawa, Kouta
N1 - Publisher Copyright:
© 2023 IEEE.
PY - 2023
Y1 - 2023
N2 - Horror is often associated with a negative connotation. Yet, in today's popular culture, the benefits of thrills have become an engaging topic. Why are people drawn to the supposedly repulsive contents of horror? It is an inherent psychological trait we all possess called morbid curiosity. Can we better investigate this behavior towards horror to confront our fears and help us build confidence? In Project Corvus, we explore the ways in which virtual reality (VR) and psychological programs such as exposure therapy can be combined to inform the psycho-educational opportunities in this horror-themed direction. More specifically, to leverage people's morbid curiosity towards horror for the development of self-efficacy. Through short repetition of horror virtual experiences, the goal is to design an assistive program that can help the participants develop their skills in controlling their emotions even when facing real crises in the future.
AB - Horror is often associated with a negative connotation. Yet, in today's popular culture, the benefits of thrills have become an engaging topic. Why are people drawn to the supposedly repulsive contents of horror? It is an inherent psychological trait we all possess called morbid curiosity. Can we better investigate this behavior towards horror to confront our fears and help us build confidence? In Project Corvus, we explore the ways in which virtual reality (VR) and psychological programs such as exposure therapy can be combined to inform the psycho-educational opportunities in this horror-themed direction. More specifically, to leverage people's morbid curiosity towards horror for the development of self-efficacy. Through short repetition of horror virtual experiences, the goal is to design an assistive program that can help the participants develop their skills in controlling their emotions even when facing real crises in the future.
KW - Human-centered computing
KW - Treemaps; Human-centered computing
KW - Visualization
KW - Visualization design and evaluation methods
KW - Visualization techniques
UR - https://www.scopus.com/pages/publications/85180364132
UR - https://www.scopus.com/pages/publications/85180364132#tab=citedBy
U2 - 10.1109/ISMAR-Adjunct60411.2023.00140
DO - 10.1109/ISMAR-Adjunct60411.2023.00140
M3 - Conference contribution
AN - SCOPUS:85180364132
T3 - Proceedings - 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2023
SP - 652
EP - 656
BT - Proceedings - 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2023
A2 - Bruder, Gerd
A2 - Olivier, Anne-Helene
A2 - Cunningham, Andrew
A2 - Peng, Evan Yifan
A2 - Grubert, Jens
A2 - Williams, Ian
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 16 October 2023 through 20 October 2023
ER -