Quadrilateral remeshing with global alignment

Kazu Mishiba, Masaaki Ikehara, Keiichiro Shirai

研究成果: Conference contribution

抄録

In this paper, we propose a new remeshing algorithm that captures the global structure of an object for 3D editing. The resulting meshes are quadrilateral, are of global alignment and have a multi-resolution structure. Additionally, their low-resolution mesh shows object features with a few vertices. Our algorithm is summarized as follows. First, a 3D object is converted into voxels, and then the object skeleton is computed. Next, the initial mesh is obtained from the skeleton. Finally, the remeshed object is yielded by moving vertices on the mesh to the voxel boundary. We show experimental results of remeshing some objects to validate the proposed algorithm.

本文言語English
ホスト出版物のタイトル2009 IEEE 13th Digital Signal Processing Workshop and 5th IEEE Signal Processing Education Workshop, DSP/SPE 2009, Proceedings
ページ554-559
ページ数6
DOI
出版ステータスPublished - 2009
イベント2009 IEEE 13th Digital Signal Processing Workshop and 5th IEEE Signal Processing Education Workshop, DSP/SPE 2009 - Marco Island, FL, United States
継続期間: 2009 1月 42009 1月 7

出版物シリーズ

名前2009 IEEE 13th Digital Signal Processing Workshop and 5th IEEE Signal Processing Education Workshop, DSP/SPE 2009, Proceedings

Other

Other2009 IEEE 13th Digital Signal Processing Workshop and 5th IEEE Signal Processing Education Workshop, DSP/SPE 2009
国/地域United States
CityMarco Island, FL
Period09/1/409/1/7

ASJC Scopus subject areas

  • コンピュータ ネットワークおよび通信
  • 信号処理
  • 電子工学および電気工学

引用スタイル