抄録
This paper develops a deeper understanding of professional software design by examining the emergent logic of a software design exercise. Decision-making is evident as a 'product' of activity, including coordinated attention to primarily two artefacts, the brief and the whiteboard. Thus, we pay attention to the 'situatedness' of decision-making, which is not one person's accomplishment, but is interactively carried out through treating what is known to the participants such as requirements written in the brief as 'documentary' of what is to be understood. The paper examines how each pair resolved the requirements uncertainties, by treating different 'users' differently. Our examination reveals how different approaches to the design exercise were actually organised to shed new light on software design practices.
本文言語 | English |
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ページ(範囲) | 611-629 |
ページ数 | 19 |
ジャーナル | Design Studies |
巻 | 33 |
号 | 6 |
DOI | |
出版ステータス | Published - 2012 11月 |
ASJC Scopus subject areas
- 建築
- 人文科学(その他)
- 工学(全般)
- 社会科学(全般)
- コンピュータ サイエンスの応用
- 人工知能