Recovering the emergent logic in a software design exercise

Nozomi Ikeya, Rachael Luck, Dave Randall

研究成果: Article査読

6 被引用数 (Scopus)

抄録

This paper develops a deeper understanding of professional software design by examining the emergent logic of a software design exercise. Decision-making is evident as a 'product' of activity, including coordinated attention to primarily two artefacts, the brief and the whiteboard. Thus, we pay attention to the 'situatedness' of decision-making, which is not one person's accomplishment, but is interactively carried out through treating what is known to the participants such as requirements written in the brief as 'documentary' of what is to be understood. The paper examines how each pair resolved the requirements uncertainties, by treating different 'users' differently. Our examination reveals how different approaches to the design exercise were actually organised to shed new light on software design practices.

本文言語English
ページ(範囲)611-629
ページ数19
ジャーナルDesign Studies
33
6
DOI
出版ステータスPublished - 2012 11月

ASJC Scopus subject areas

  • 建築
  • 人文科学(その他)
  • 工学(全般)
  • 社会科学(全般)
  • コンピュータ サイエンスの応用
  • 人工知能

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