Review Classification Based on Machine Learning: Classifying Game User Reviews

Zhang Yejian, Shingo Takada

研究成果: Article査読

抄録

With the development of the game industry, the maturity of online game sales platforms, and the increasing complexity of game software itself, game companies need to analyze massive amounts of user reviews to understand the hidden defects of the game and the direction of future iterations. Manually reading game reviews is a labor-intensive and time-consuming task, as the number of reviews can go up to several thousand per day. Automatically classifying these game reviews will help alleviate this issue, but traditional classifiers will need a large number of labeled instances for training. In this paper, we propose and implement an approach that combines transfer learning in natural language processing (BERT), unsupervised learning, and active learning to classify game reviews using only a small amount of labeled instances. We found that our approach obtains 88.8% classification accuracy with only 100 labeled training instances. Our implementation can be extended to handle different types of new games by using a small amount of extra labeled instances and manual work.

本文言語English
ページ(範囲)142447-142463
ページ数17
ジャーナルIEEE Access
11
DOI
出版ステータスPublished - 2023

ASJC Scopus subject areas

  • コンピュータサイエンス一般
  • 材料科学一般
  • 工学一般

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