TY - JOUR
T1 - Review Classification Based on Machine Learning
T2 - Classifying Game User Reviews
AU - Yejian, Zhang
AU - Takada, Shingo
N1 - Publisher Copyright:
© 2013 IEEE.
PY - 2023
Y1 - 2023
N2 - With the development of the game industry, the maturity of online game sales platforms, and the increasing complexity of game software itself, game companies need to analyze massive amounts of user reviews to understand the hidden defects of the game and the direction of future iterations. Manually reading game reviews is a labor-intensive and time-consuming task, as the number of reviews can go up to several thousand per day. Automatically classifying these game reviews will help alleviate this issue, but traditional classifiers will need a large number of labeled instances for training. In this paper, we propose and implement an approach that combines transfer learning in natural language processing (BERT), unsupervised learning, and active learning to classify game reviews using only a small amount of labeled instances. We found that our approach obtains 88.8% classification accuracy with only 100 labeled training instances. Our implementation can be extended to handle different types of new games by using a small amount of extra labeled instances and manual work.
AB - With the development of the game industry, the maturity of online game sales platforms, and the increasing complexity of game software itself, game companies need to analyze massive amounts of user reviews to understand the hidden defects of the game and the direction of future iterations. Manually reading game reviews is a labor-intensive and time-consuming task, as the number of reviews can go up to several thousand per day. Automatically classifying these game reviews will help alleviate this issue, but traditional classifiers will need a large number of labeled instances for training. In this paper, we propose and implement an approach that combines transfer learning in natural language processing (BERT), unsupervised learning, and active learning to classify game reviews using only a small amount of labeled instances. We found that our approach obtains 88.8% classification accuracy with only 100 labeled training instances. Our implementation can be extended to handle different types of new games by using a small amount of extra labeled instances and manual work.
KW - Active learning
KW - game review classification
KW - machine learning
KW - natural language processing
KW - software engineering
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U2 - 10.1109/ACCESS.2023.3342294
DO - 10.1109/ACCESS.2023.3342294
M3 - Article
AN - SCOPUS:85179818388
SN - 2169-3536
VL - 11
SP - 142447
EP - 142463
JO - IEEE Access
JF - IEEE Access
ER -