TY - JOUR
T1 - Surfin’ endocasts
T2 - The good and the bad on brain form
AU - Bruner, Emiliano
AU - Ogihara, Naomichi
N1 - Funding Information:
We are grateful to M. Bastir, A. Gómez-Robles, P. Gunz, A. Beaudet, J. Dupej, O. Kondo and H. Amano for the many debates and collaborations on the topics discussed in this article. This paper has been designed within the Grant-in-Aid for Scientific Research on Innovative Areas “Replacement of Neanderthals by Modern Humans: Testing Evolutionary Models of Learning” from the Japanese Ministry of Education, Culture, Sports, Science, and Technology (#22101006). EB is funded by the Spanish Government (CGL2015-65387-C3-3-P).
Publisher Copyright:
© January 2018 Palaeontology Association.
PY - 2018/1/1
Y1 - 2018/1/1
N2 - Digital anatomy and computed morphometrics currently represent basic tools in anthropology, zoology, and paleontology. Despite the user-friendly interfaces of the programs, these methods require a robust expertise in statistics, biomedical imaging, and computer graphics. Geometrical modeling is aimed at normalizing shape variation as to compare forms within a shared reference space. As any other modeling approach, it can be used to test hypotheses or to investigate the structure of sample variation. In both cases, models refer to specific variables and parameters, and they follow numerical criteria that are based on algebraic and conventional rules. If models are interpreted too broadly and confused with the real anatomical elements, conclusions can be seriously biased. This risk can be particularly relevant when dealing with morphometric methods that do not use anatomical references, like sliding landmarks, surface analysis, or voxel-based morphometry. All these techniques are largely employed in craniology, paleoneurology, and evolutionary neuroanatomy. Following these approaches, elements are analyzed as “objects” and not as “anatomical elements,” introducing noise and drawbacks due to the registration processes and to the absence of constraints associated with anatomical boundaries. Downsides can be avoided by interpreting geometric models as specific representations of a set of properties of the original anatomical systems and not as generalized effigy of biological elements.
AB - Digital anatomy and computed morphometrics currently represent basic tools in anthropology, zoology, and paleontology. Despite the user-friendly interfaces of the programs, these methods require a robust expertise in statistics, biomedical imaging, and computer graphics. Geometrical modeling is aimed at normalizing shape variation as to compare forms within a shared reference space. As any other modeling approach, it can be used to test hypotheses or to investigate the structure of sample variation. In both cases, models refer to specific variables and parameters, and they follow numerical criteria that are based on algebraic and conventional rules. If models are interpreted too broadly and confused with the real anatomical elements, conclusions can be seriously biased. This risk can be particularly relevant when dealing with morphometric methods that do not use anatomical references, like sliding landmarks, surface analysis, or voxel-based morphometry. All these techniques are largely employed in craniology, paleoneurology, and evolutionary neuroanatomy. Following these approaches, elements are analyzed as “objects” and not as “anatomical elements,” introducing noise and drawbacks due to the registration processes and to the absence of constraints associated with anatomical boundaries. Downsides can be avoided by interpreting geometric models as specific representations of a set of properties of the original anatomical systems and not as generalized effigy of biological elements.
KW - Morphometrics
KW - Paleoneurology
KW - Shape analysis
KW - Surface analysis
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U2 - 10.26879/805
DO - 10.26879/805
M3 - Article
AN - SCOPUS:85044168050
SN - 1935-3952
VL - 21
SP - 1
EP - 10
JO - Palaeontologia Electronica
JF - Palaeontologia Electronica
IS - 1
ER -