Synced Drift: A Novel Sport Using a System that Harmonises Human Movement to Transcend Distance and Ability

Ryoichi Ando, Giulia Barbareschi, Midori Kawaguchi, Kouta Minamizawa

研究成果: Conference contribution

抄録

"Synced Drift"provides a new inclusive sport experience that allows two individuals to play a drifting race together while sharing a single body. Synced drift leverages a system consisting of a large-diameter omni-wheel mechanism enabling omnidirectional movement, two sensing seats that detects the user's center of gravity shift, a mobile vehicle, and a viewpoint sharing system. The movement of the mobile vehicle is achieved by proportional control of the body movements acquired by the two sensing seats, one placed on the vehicle and one remote, from two or more individuals. The speed and direction are adjusted based on the harmonization of the inputs from the two users. This system allows people who were previously unable to participate in sports due to physical limitations, for example people with spinal cord injuries, or those with who had a stroke, to participate equally, regardless of individual impairments. Using the above system, the rules of the sport were designed and implemented. In this demonstration, the system explores the possibility of people coming together, racing and competing as one, transcending physical characteristics and physical locations.

本文言語English
ホスト出版物のタイトルProceedings - SIGGRAPH Asia 2023 Emerging Technologies, SA Emerging Technologies 2023
編集者Stephen N. Spencer
出版社Association for Computing Machinery, Inc
ISBN(電子版)9798400703126
DOI
出版ステータスPublished - 2023 11月 28
イベント2023 SIGGRAPH Asia 2023 Emerging Technologies, SA Emerging Technologies 2023 - Sydney, Australia
継続期間: 2023 12月 122023 12月 15

出版物シリーズ

名前Proceedings - SIGGRAPH Asia 2023 Emerging Technologies, SA Emerging Technologies 2023

Conference

Conference2023 SIGGRAPH Asia 2023 Emerging Technologies, SA Emerging Technologies 2023
国/地域Australia
CitySydney
Period23/12/1223/12/15

ASJC Scopus subject areas

  • コンピュータ グラフィックスおよびコンピュータ支援設計
  • 人間とコンピュータの相互作用
  • メディア記述

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