Synesthesia suit: The full body immersive experience

Yukari Konishi, Nobuhisa Hanamitsu, Kouta Minamizawa, Benjamin Outram, Ayahiko Sato, Tetsuya Mizuguchi

研究成果: Conference contribution

52 被引用数 (Scopus)

抄録

The Synesthesia Suit provides immersive embodied experience in Virtual Reality environment with vibro-tactile sensations on the entire body. Each vibro-tactile actuator provides not a simple vibration such as traditional game controller, but we designed the haptic sensation based on the haptic design method we have developed in the TECHTILE[Minamizawa et al. 2012] technology. In haptics research using multi-channel vibro-tactile feedback, Surround Haptics [Israr et al. 2012] proposed moving tactile strokes using multiple vibrators spaced on a gaming chair. And then they also proposed Po2[Israr et al. 2015], which shows illusion of tactile sensation for gesture based games by providing vibrations on the hand based on psycho-physical study.

本文言語English
ホスト出版物のタイトルACM SIGGRAPH 2016 VR Village, SIGGRAPH 2016
出版社Association for Computing Machinery, Inc
ISBN(電子版)9781450343770
DOI
出版ステータスPublished - 2016 7月 24
イベントACM International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2016 - Anaheim, United States
継続期間: 2016 7月 242016 7月 28

出版物シリーズ

名前ACM SIGGRAPH 2016 VR Village, SIGGRAPH 2016

Other

OtherACM International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2016
国/地域United States
CityAnaheim
Period16/7/2416/7/28

ASJC Scopus subject areas

  • 人間とコンピュータの相互作用
  • コンピュータ ビジョンおよびパターン認識
  • コンピュータ グラフィックスおよびコンピュータ支援設計
  • ソフトウェア

フィンガープリント

「Synesthesia suit: The full body immersive experience」の研究トピックを掘り下げます。これらがまとまってユニークなフィンガープリントを構成します。

引用スタイル