@inproceedings{c63d0937e9a149f6b04cf4c9a9883656,
title = "Synesthesia suit: The full body immersive experience",
abstract = "The Synesthesia Suit provides immersive embodied experience in Virtual Reality environment with vibro-tactile sensations on the entire body. Each vibro-tactile actuator provides not a simple vibration such as traditional game controller, but we designed the haptic sensation based on the haptic design method we have developed in the TECHTILE[Minamizawa et al. 2012] technology. In haptics research using multi-channel vibro-tactile feedback, Surround Haptics [Israr et al. 2012] proposed moving tactile strokes using multiple vibrators spaced on a gaming chair. And then they also proposed Po2[Israr et al. 2015], which shows illusion of tactile sensation for gesture based games by providing vibrations on the hand based on psycho-physical study.",
keywords = "Haptic Design, Synesthesia, Vibro-tactile",
author = "Yukari Konishi and Nobuhisa Hanamitsu and Kouta Minamizawa and Benjamin Outram and Ayahiko Sato and Tetsuya Mizuguchi",
note = "Copyright: Copyright 2016 Elsevier B.V., All rights reserved.; ACM International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2016 ; Conference date: 24-07-2016 Through 28-07-2016",
year = "2016",
month = jul,
day = "24",
doi = "10.1145/2945078.2945149",
language = "English",
series = "ACM SIGGRAPH 2016 VR Village, SIGGRAPH 2016",
publisher = "Association for Computing Machinery, Inc",
booktitle = "ACM SIGGRAPH 2016 VR Village, SIGGRAPH 2016",
}