Toward the visual understanding of computing curricula

Shingo Takada, Ernesto Cuadros-Vargas, John Impagliazzo, Steven Gordon, Linda Marshall, Heikki Topi, Gerrit van der Veer, Leslie Waguespack

研究成果: Article査読

13 被引用数 (Scopus)

抄録

Various computing subdisciplines, such as computer science and software engineering, each have their own curricular guidelines. They can be very difficult to understand and compare for people such as prospective students, industry personnel, and even faculty members. This is compounded by a lack of information surrounding undergraduate computing curricular topics via visual methods. This paper describes two experimental activities where the objective is to explore the possibility of obtaining quantitative data sets necessary for visualization, one based on competencies and the other based on knowledge areas. Both activities were based on surveys. The results from the first activity showed that a consensus interpretation could be obtained for the knowledge, skills, and dispositions implied by the competency descriptions, although not as strongly for dispositions. The second activity resulted in a table of knowledge areas with minimum and maximum weights for six computing subdisciplines. Finally, this paper also shows two examples of how users can explore the various curricular guidelines through visualization.

本文言語English
ページ(範囲)4231-4270
ページ数40
ジャーナルEducation and Information Technologies
25
5
DOI
出版ステータスPublished - 2020 9月 1

ASJC Scopus subject areas

  • 教育
  • 図書館情報学

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