抄録
Nonverbal cues, especially eye gaze, plays an important role in our daily communication, not just as an indicator of interest, but also as a method to convey information to another party. In this work, we propose a simulation of human eye gaze in Virtual Reality content to improve immersion of interaction between user and virtual agent. We developed an eye-tracking integrated interactive narrative content with a focus on player’s interaction with gaze aware virtual agent, which is capable of reacting towards the player’s gaze to simulate real human-to-human communication in VR environment and conducted an initial study to measure user’s reaction.
| 本文言語 | English |
|---|---|
| ホスト出版物のタイトル | Proceedings - VRST 2018 |
| ホスト出版物のサブタイトル | 24th ACM Symposium on Virtual Reality Software and Technology |
| 編集者 | Stephen N. Spencer |
| 出版社 | Association for Computing Machinery |
| ISBN(電子版) | 9781450360869 |
| DOI | |
| 出版ステータス | Published - 2018 11月 28 |
| イベント | 24th ACM Symposium on Virtual Reality Software and Technology, VRST 2018 - Tokyo, Japan 継続期間: 2018 11月 28 → 2018 12月 1 |
Other
| Other | 24th ACM Symposium on Virtual Reality Software and Technology, VRST 2018 |
|---|---|
| 国/地域 | Japan |
| City | Tokyo |
| Period | 18/11/28 → 18/12/1 |
ASJC Scopus subject areas
- ソフトウェア
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