TY - GEN
T1 - Virtual omnidirectional video synthesis with multiple cameras for sports training
AU - Isogawa, Mariko
AU - Mikami, Dan
AU - Takahashi, Kosuke
AU - Kojima, Akira
N1 - Publisher Copyright:
Copyright © 2015 by SCITEPRESS-Science and Technology Publications, Lda. All rights reserved.
PY - 2015
Y1 - 2015
N2 - This paper proposes a new method to synthesize an omnidirectional video at a viewpoint inside a sports ground, with the goal of sports training. If athletes could virtually experience real games from a player's viewpoint, they might possibly be able to exhibit higher performance in an actual game. A head mounted display, which makes it possible to watch intuitive and interactive omnidirectional video from a 360-degree player's view, together with head direction tracking, leads to further enhanced effectiveness of training. However, it is difficult to put an omnidirectional camera on the field during a real game. Therefore, techniques for synthesizing an omnidirectional video at a player's viewpoint (virtual viewpoint) with the cameras outside the field are required. With this aim in mind, we propose a fast and stable omnidirectional video synthesis technique with image inpainting, which removes unwanted occluders between the virtual viewpoint and the cameras.
AB - This paper proposes a new method to synthesize an omnidirectional video at a viewpoint inside a sports ground, with the goal of sports training. If athletes could virtually experience real games from a player's viewpoint, they might possibly be able to exhibit higher performance in an actual game. A head mounted display, which makes it possible to watch intuitive and interactive omnidirectional video from a 360-degree player's view, together with head direction tracking, leads to further enhanced effectiveness of training. However, it is difficult to put an omnidirectional camera on the field during a real game. Therefore, techniques for synthesizing an omnidirectional video at a player's viewpoint (virtual viewpoint) with the cameras outside the field are required. With this aim in mind, we propose a fast and stable omnidirectional video synthesis technique with image inpainting, which removes unwanted occluders between the virtual viewpoint and the cameras.
KW - Inpainting
KW - Virtual omnidirectional video
UR - http://www.scopus.com/inward/record.url?scp=84960917523&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84960917523&partnerID=8YFLogxK
U2 - 10.5220/0005660602710275
DO - 10.5220/0005660602710275
M3 - Conference contribution
AN - SCOPUS:84960917523
T3 - icSPORTS 2015 - Proceedings of the 3rd International Congress on Sport Sciences Research and Technology Support
SP - 271
EP - 275
BT - icSPORTS 2015 - Proceedings of the 3rd International Congress on Sport Sciences Research and Technology Support
A2 - Cabri, Jan
A2 - Correia, Pedro Pezarat
PB - SciTePress
T2 - 3rd International Congress on Sport Sciences Research and Technology Support, icSPORTS 2015
Y2 - 15 November 2015 through 17 November 2015
ER -