VRTe Do - The way of the virtual hand

Kevin Wennrich, Benjamin Tag, Kai Kunze

研究成果: Conference contribution

2 被引用数 (Scopus)

抄録

We are presenting a Virtual Reality training system for Karate kata based on motion capture and Virtual Reality technologies. The system is built as a game, in which the player needs to learn and repeat different kata to progress and reach the next level. Different levels are represented by obi (belts) of different color, corresponding real Karate obi. We capture players’ motion with a Kinect camera and enable interaction with game objects. A database is integrated in the game so that different players can use, save and track their training progress.

本文言語English
ホスト出版物のタイトルProceedings - VRST 2018
ホスト出版物のサブタイトル24th ACM Symposium on Virtual Reality Software and Technology
編集者Stephen N. Spencer
出版社Association for Computing Machinery
ISBN(電子版)9781450360869
DOI
出版ステータスPublished - 2018 11月 28
イベント24th ACM Symposium on Virtual Reality Software and Technology, VRST 2018 - Tokyo, Japan
継続期間: 2018 11月 282018 12月 1

Other

Other24th ACM Symposium on Virtual Reality Software and Technology, VRST 2018
国/地域Japan
CityTokyo
Period18/11/2818/12/1

ASJC Scopus subject areas

  • ソフトウェア

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