抄録
We are presenting a Virtual Reality training system for Karate kata based on motion capture and Virtual Reality technologies. The system is built as a game, in which the player needs to learn and repeat different kata to progress and reach the next level. Different levels are represented by obi (belts) of different color, corresponding real Karate obi. We capture players’ motion with a Kinect camera and enable interaction with game objects. A database is integrated in the game so that different players can use, save and track their training progress.
本文言語 | English |
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ホスト出版物のタイトル | Proceedings - VRST 2018 |
ホスト出版物のサブタイトル | 24th ACM Symposium on Virtual Reality Software and Technology |
編集者 | Stephen N. Spencer |
出版社 | Association for Computing Machinery |
ISBN(電子版) | 9781450360869 |
DOI | |
出版ステータス | Published - 2018 11月 28 |
イベント | 24th ACM Symposium on Virtual Reality Software and Technology, VRST 2018 - Tokyo, Japan 継続期間: 2018 11月 28 → 2018 12月 1 |
Other
Other | 24th ACM Symposium on Virtual Reality Software and Technology, VRST 2018 |
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国/地域 | Japan |
City | Tokyo |
Period | 18/11/28 → 18/12/1 |
ASJC Scopus subject areas
- ソフトウェア