Web-Portal-Based Repurposing of VR Scenarios for TEFL Applications

Steven H. Urueta, Tetsuro Ogi

研究成果: Conference contribution

3 被引用数 (Scopus)

抄録

While there has been a dramatic uptick in the availability of VR games and scenario-based activities, there is a concurrent dearth of specialized content for relatively niche areas such as TEFL (teaching English as a foreign language). This paper explores the repurposing of existing VR content to meet the needs of TEFL-centric learning plans. Using a specialized web portal overlaying an off-the shelf scenario developed for HMDs, content can be added and experiences more tightly controlled, creating improved interactions and learning outcomes for students in certain skill brackets. In an interdisciplinary manner, this research tackles questions from both the VR and TEFL fields, while also tapping into a pressing issue from disability studies.

本文言語English
ホスト出版物のタイトルICIGP 2020 - Proceedings of the 2020 3rd International Conference on Image and Graphics Processing
出版社Association for Computing Machinery
ページ127-133
ページ数7
ISBN(電子版)9781450377201
DOI
出版ステータスPublished - 2020 2月 8
イベント3rd International Conference on Image and Graphics Processing, ICIGP 2020 - Singapore, Singapore
継続期間: 2020 2月 82020 2月 10

出版物シリーズ

名前ACM International Conference Proceeding Series

Conference

Conference3rd International Conference on Image and Graphics Processing, ICIGP 2020
国/地域Singapore
CitySingapore
Period20/2/820/2/10

ASJC Scopus subject areas

  • ソフトウェア
  • 人間とコンピュータの相互作用
  • コンピュータ ビジョンおよびパターン認識
  • コンピュータ ネットワークおよび通信

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