Where buddhism encounters entertainment computing

Daisuke Uriu, Naohito Okude, Masahiko Inami, Takafumi Taketomi, Chihiro Sato

研究成果: Conference contribution

1 被引用数 (Scopus)

抄録

This special panel session provides an opportunity to discuss how entertainment computing designers create interactive media/contents on Buddhism and also other religious practices In this year, we have launched an exciting project designing interactive contents to be used in Todaiji temple, one of the world heritages located in Nara, Japan In this project, we are actually collaborating with monks of the Todaiji temple, learning Buddhist rituals in this temple from the monks, and creating Augmented Reality contents working on high performance network infrastructure This session consists of a presentation introducing our Todaiji temple project and a set of short key notes from specialists; researchers on Augmented Reality, Entertainment Computing, and Anthropology

本文言語English
ホスト出版物のタイトルAdvances in Computer Entertainment - 9th International Conference, ACE 2012, Proceedings
出版社Springer Verlag
ページ589-592
ページ数4
ISBN(印刷版)9783642342912
DOI
出版ステータスPublished - 2012
イベント9th International Conference on Advances in Computer Entertainment, ACE 2012 - Kathmandu, Nepal
継続期間: 2012 11月 32012 11月 5

出版物シリーズ

名前Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
7624 LNCS
ISSN(印刷版)0302-9743
ISSN(電子版)1611-3349

Other

Other9th International Conference on Advances in Computer Entertainment, ACE 2012
国/地域Nepal
CityKathmandu
Period12/11/312/11/5

ASJC Scopus subject areas

  • 理論的コンピュータサイエンス
  • コンピュータ サイエンス(全般)

フィンガープリント

「Where buddhism encounters entertainment computing」の研究トピックを掘り下げます。これらがまとまってユニークなフィンガープリントを構成します。

引用スタイル